Announcement

Collapse

The Infinity Blade Forums Have Moved

We've launched brand new Infinity Blade forums with improved features and revamped layout. We've also included a complete archive of the previous posts. Come check out the new Infinity Blade forums.
See more
See less

INI performance & graphics tweaks here

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • INI performance & graphics tweaks here

    If you are not satisfied with your game's performance, or all the excessive blur/bloom effects etc, try some of these tweaks. You can find the ini in:

    My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini

    DO NOT CUT AND PASTE OVER THE ENTIRE SECTION! I have merely included a few of the settings for you to compare to your own.

    [SystemSettings]
    MotionBlur=False <-cuts out unnecessary blur fx
    DepthOfField=False <-same
    Bloom=True
    QualityBloom=False <-unsure, but probably helps
    Trilinear=False <-improves FPS

    Colors will appear more vibrant and the game will feel more like previous UT's. Excessive FX are just unnecessary and I think it's a shame that people have to dig in the ini's just to disable them to get the game to look how they expect.

    Make your ini read only after applying these settings.



    Curious what the settings below do:

    AllowD3D10=False <-I set this, not sure if it actually affects anything in XP
    DetailMode=2 <-very curious what this is

  • #2
    Also, from one of the stickies, this helps hitches on Nvidia 6 and 7 series cards (just want to make all ini tweaks easy to find in one thread):

    [Engine.ISVHacks]
    UseMinimalNVIDIADriverShaderOptimization=False.

    Change that line to

    UseMinimalNVIDIADriverShaderOptimization=True

    Comment


    • #3
      Why Bloom=true? Doesnt that enable light bloom (which eats FPS)?

      StaticDecals=False
      DynamicDecals=False
      DynamicLights=False
      DynamicShadows=False
      LightEnvironmentShadows=False


      Distortion=False
      DropParticleDistortion=False
      SpeedTreeLeaves=False
      SpeedTreeFronds=False
      OnlyStreamInTextures=False
      LensFlares=False
      FogVolumes=False
      FloatingPointRenderTargets=True
      Trilinear=False

      Comment


      • #4
        i don't have a utengine.ini...lolz... i have a DefaultEngine.ini, but the systemsettings section is empty

        Comment


        • #5
          You can turn bloom off completely if you want, I don't know how much FPS it "eats" so I left it alone. Made a negligable difference for me.

          Comment


          • #6
            Originally posted by Frogger View Post
            i don't have a utengine.ini...lolz... i have a DefaultEngine.ini, but the systemsettings section is empty
            You checked in My Documents, not in the UT3 demo subfolders?

            Comment


            • #7
              Originally posted by MysTikal View Post
              StaticDecals=False
              DynamicDecals=False
              DynamicLights=False
              DynamicShadows=False
              LightEnvironmentShadows=False
              Distortion=False
              DropParticleDistortion=False
              SpeedTreeLeaves=False
              SpeedTreeFronds=False
              OnlyStreamInTextures=False
              LensFlares=False
              FogVolumes=False
              FloatingPointRenderTargets=True
              Trilinear=False
              Why don't you explain why each one of these would be useful instead of just listing every setting as set to False? I'd prefer to stick to important things only, I bet you don't even know what many of those things do or how they effect performance. For instance why is disabling streamed in textures better?

              Comment


              • #8
                Originally posted by Bersy View Post
                You checked in My Documents, not in the UT3 demo subfolders?
                that's silly...thanks..

                Comment


                • #9
                  Originally posted by Bersy View Post
                  Why don't you explain why each one of these would be useful instead of just listing every setting as set to False? I'd prefer to stick to important things only, I bet you don't even know what many of those things do or how they effect performance. For instance why is disabling streamed in textures better?
                  the typical turn off anything that will give a drip of FPS... XD

                  Thank for your guild.. Bersy... especially the Nvidia one...

                  Comment


                  • #10
                    Doesn't make a difference, any of it. But try loaded command, try out the redeemer nice boom.

                    Comment


                    • #11
                      Good thread Bersy, trying out some of your suggestions right now... TweakGuides.com says they're working on an officially unofficial tweak guide, and imo they're always worth a thorough read.

                      Sadly, it is painfully clear to me I am overdue for an upgrade...

                      Comment


                      • #12
                        Originally posted by theeDEATHMASTER View Post
                        Doesn't make a difference, any of it. But try loaded command, try out the redeemer nice boom.
                        If it doesn't make a difference then you've changed settings in game, overwriting anything you may have changed in the ini. If you edit the ini, then stick with ini editing only or you will lose it all.

                        Comment


                        • #13
                          bah, I only changed the resolution, stupid ini.

                          Comment


                          • #14
                            I just looked thru' mine and I think setting WorldDetail to 1 in game sets all the things in the OP to false including Bloom.

                            Comment


                            • #15
                              Originally posted by Bersy View Post
                              Why don't you explain why each one of these would be useful instead of just listing every setting as set to False? I'd prefer to stick to important things only, I bet you don't even know what many of those things do or how they effect performance. For instance why is disabling streamed in textures better?
                              Fine.


                              StaticDecals=False ; removes decals
                              DynamicDecals=False ; ditto
                              DynamicLights=False ; removes dynamic lights (lighting up with rl etc)
                              DynamicShadows=False ; shadows ? It improved my fps anyway
                              LightEnvironmentShadows=False ; Environment shadows (same as above)
                              Distortion=False ; dunno about this, I think it was default
                              DropParticleDistortion=False ; ditto ^
                              SpeedTreeLeaves=False ; default setting
                              SpeedTreeFronds=False ; default setting
                              OnlyStreamInTextures=False ; default setting
                              LensFlares=False ; disables lens flares (sunlight effect)
                              FogVolumes=False ; disables some fog
                              FloatingPointRenderTargets=True ; default
                              Trilinear=False ;enables bilinear filtering

                              Comment

                              Working...
                              X