i cannot run the game, period.
it takes a little longer to open up than i would think a game would take, but when it goes to actually load up the game, i get an error saying "unreal has encountered an error and needs to close" and the resolution is set to 800x600 and 4bit, and only restarting fixes this.
event viewer gives me this log concerning ut3demo.exe
and my Launch.log is this:
running the latest drivers, the latest sound drivers, i run my monitor at 1280x1024 normally (this is what it maxes out as). they are VGA monitors but im using the VGA-DVI adapter that comes with my 256mb 7600gt.
nothing is overclocked in my system.
EDIT: if it wasnt apparant by reading the logfile i have a:
athlon64 3800+ (single core)
1gb of DDR3200 ram running in dual channel mode
256mb 7600gt
its installed on a IDE 7200rpm seagate
it takes a little longer to open up than i would think a game would take, but when it goes to actually load up the game, i get an error saying "unreal has encountered an error and needs to close" and the resolution is set to 800x600 and 4bit, and only restarting fixes this.
event viewer gives me this log concerning ut3demo.exe
Code:
Faulting application ut3demo.exe, version 0.0.0.0, faulting module kernel32.dll, version 5.1.2600.3119, fault address 0x00012a7b.
Code:
Log: Log file open, 10/12/07 19:56:43 Init: Version: 3464 Init: Epic Internal: 0 Init: Compiled: Oct 11 2007 19:21:48 Init: Command line: Init: Base directory: D:\Program Files\Unreal Tournament 3 Demo\Binaries\ Init: Character set: Unicode Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTDemoCompat.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini Log: Deleting old log file Launch-backup-2007.10.12-19.56.43.log Init: Computer: GVAZROOM Init: User: Gvaz Init: CPU Page size=4096, Processors=1 Init: High frequency timer resolution =3.579545 MHz Init: Memory total: Phys=1047788K Pagef=3532336K Virt=2097024K Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 Init: WinSock: I am gvazroom (192.168.1.3:0) Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. Init: Object subsystem initialized Log: DEMOVERSION is defined. Init: Startup System Settings: Init: System Settings: Init: StaticDecals=true Init: DynamicDecals=true Init: DynamicLights=true Init: DynamicShadows=false Init: LightEnvironmentShadows=true Init: CompositeDynamicLights=true Init: DirectionalLightmaps=true Init: MotionBlur=false Init: DepthOfField=true Init: Bloom=true Init: QualityBloom=false Init: Distortion=true Init: DropParticleDistortion=true Init: SpeedTreeLeaves=true Init: SpeedTreeFronds=true Init: OnlyStreamInTextures=false Init: LensFlares=true Init: FogVolumes=true Init: FloatingPointRenderTargets=true Init: Trilinear=false Init: OneFrameThreadLag=true Init: UseVsync=false Init: UpscaleScreenPercentage=true Init: Fullscreen=true Init: AllowD3D10=true Init: EnableHighPolyChars=false Init: SkeletalMeshLODBias=0 Init: ParticleLODBias=1 Init: DetailMode=1 Init: ShadowFilterQualityBias=0 Init: MaxAnisotropy=4 Init: MaxMultisamples=1 Init: MinShadowResolution=32 Init: MaxShadowResolution=512 Init: ResX=800 Init: ResY=600 Init: ScreenPercentage=100.000 Init: SceneCaptureStreamingMultiplier=1.000 Init: FoliageDrawRadiusMultiplier=0.500 Init: ShadowTexelsPerPixel=2.000 Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Vehicle: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0) Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Init: Friendly System Settings: Init: TextureDetail=Level3 Init: WorldDetail=Level3 Init: bUseVSync=0 Init: bUseMSAA=0 Init: ScreenPercentage=100 Init: UpscaleScreenPercentage=1 Init: ResX= 800 Init: ResY= 600 Init: Fullscreen=1 Init: OS stats: Init: Windows XP Service Pack 2 Init: RemoteDesktop=0 Init: Memory stats: Init: Physical: 1023MB Init: Virtual: 2047MB Init: PageFile: 3449MB Init: CPU stats: Init: MeasuredPerformanceTime: 627.978 (stored result) Init: Hyperthreaded: 0 Init: NumProcessorsPerCPU: 1 Init: NumLogicalProcessors: 1 Init: NumPhysicalProcessors: 1 Init: MaxSpeed: 2409 Init: CurrentSpeed: 2409 Init: CoresPerProcessor: 1 Init: IsOnBattery: 0 Init: BatteryLevel: -1 Init: Manufacturer: AMD Init: CPUName: AMD Athlon 64 Init: L1CacheSize: 64 Init: L2CacheSize: 512 Init: Architecture: x64 Init: GPU stats: Init: VendorID: 000010DE Init: DeviceID: 00000391 Init: DriverVersion: 6.14.11.6371 Init: DeviceName: NVIDIA GeForce 7600 GT Init: DriverName: nv4_disp.dll Init: PixelShaderVersion: 3 Init: VertexShaderVersion: 3 Init: VRAMQuantity: 256 Init: DedicatedVRAM: 244 Init: AdapterCount: 1 Init: SupportsHardwareTnL: 1 Init: GPU DeviceID found in ini: (3) GeForce 7600 GT Init: Machine detected compatibility level: Composite: 3. CPU: 3. GPU: 3. Init: Previous detected compatibility level: Composite: 3. CPU: 3. GPU: 3. Log: Initializing FaceFX... Log: FaceFX initialized: Log: version 1.710000 Log: licensee Unreal Engine 3 Licensee Log: project Unreal Engine 3 Project Log: Preloading (default) startup map UTFrontEnd Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 22469 shaders(0 legacy, 0 redundant), 2208 materials Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealScriptTest.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGame.int Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeapon.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCustomChar.ini Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTMap.ini Log: GConfig::Find has loaded file: ..\Engine\Localization\int\OnlineSubsystemGameSpy.int Log: 87906 objects as part of root set at end of initial load. Log: 0 out of 0 bytes used by permanent object pool. Log: Initializing Engine... Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTEditor.int Init: UEngine initialized Log: Looking for PC DLC... Log: Object size..............: 60 Log: Actor size...............: 436 Log: ActorComponent size......: 88 Log: PrimitiveComponent size..: 448 Init: ALAudio device requested : Generic Software Init: ALAudio device opened : Generic Software Init: AL_VENDOR : Creative Labs Inc. Init: AL_RENDERER : Software Init: AL_VERSION : 1.1 Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE Init: Device supports: ALC_EXT_EFX Init: Found EFX extension with 1 effect slots and 1 potential sends Init: ...'reverb' supported Init: ...'low pass filter' supported Init: ALAudioDevice initialized. Init: Client initialized Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Launch.int PlayerManagement: Creating new player with ControllerId 0 PlayerManagement: Successfully created new player with ControllerId 0: LocalPlayer_0 Log: Browse: UTFrontEnd?Name=Player?team=255 Log: LoadMap: UTFrontEnd?Name=Player?team=255 Log: Virtual memory allocation size: 181.72 MByte (190545920 Bytes) Log: Physical memory allocation size: 0.00 MByte (0 Bytes) Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameContent.int Critical: appError called: Critical: Direct3DDevice->CreateIndexBuffer(Size,Usage,Format,Pool,(IDirect3DIndexBuffer9**)IndexBuffer.GetInitReference(),NULL) failed at .\Src\D3D9IndexBuffer.cpp:20 with error D3DERR_NOTAVAILABLE Critical: Windows GetLastError: The system cannot find the file specified. (2) Log: === Critical error: === Direct3DDevice->CreateIndexBuffer(Size,Usage,Format,Pool,(IDirect3DIndexBuffer9**)IndexBuffer.GetInitReference(),NULL) failed at .\Src\D3D9IndexBuffer.cpp:20 with error D3DERR_NOTAVAILABLE RaiseException() Address = 0x7c812a7b (filename not found) CxxThrowException() Address = 0x78158e69 (filename not found) Address = 0xb22732 (filename not found) Address = 0xe8781b4c (filename not found) Exit: Executing UObject::StaticShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: UALAudioDevice::ShutdownAfterError Log: Shutting down FaceFX... Log: FaceFX shutdown. Exit: Exiting. Exit: Name subsystem shutting down Uninitialized: Log file closed, 10/12/07 20:00:10
nothing is overclocked in my system.
EDIT: if it wasnt apparant by reading the logfile i have a:
athlon64 3800+ (single core)
1gb of DDR3200 ram running in dual channel mode
256mb 7600gt
its installed on a IDE 7200rpm seagate
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