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    #46
    Originally posted by DanielW View Post
    Okay I have more than enough logs on the Kernel32.dll crash, thanks guys. We're looking into it. Can you try this potential workaround:

    Open My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini

    Change the line
    bInitializeShadersOnDemand=False
    to
    bInitializeShadersOnDemand=True

    Does it still crash?
    Still crashed for me

    Comment


      #47
      Ramrod can you send me your entire log? That will contain your hardware information so I can figure out why it is failing. Thanks!

      Comment


        #48
        crashed for me too

        [Engine.ISVHacks]
        DisableATITextureFilterOptimizationChecks=True
        UseMinimalNVIDIADriverShaderOptimization=False
        bInitializeShadersOnDemand=True

        Comment


          #49
          I more or less have the kernel problem aswell, I get to the menu, some times I can stay for 30sec other times I crash after 2secs.

          Here is my log (should be enough right? Scream if you need the specs of my box and I'll give you a dxdiag aswell).

          Edit: Oh forgot to mention, I did try: bInitializeShadersOnDemand=True with no good results.

          Edit 2: Removed url to log, problem solved for me.

          Comment


            #50
            Originally posted by DanielW View Post
            Ramrod can you send me your entire log? That will contain your hardware information so I can figure out why it is failing. Thanks!
            Thanks to all working on figuring out the issues.

            This is the Launch.log
            I hope this is the one you wanted.
            Thanks.

            Code:
            Log: Log file open, 10/12/07 12:24:23
            Init: Version: 3464
            Init: Epic Internal: 0
            Init: Compiled: Oct 11 2007 19:21:48
            Init: Command line: 
            Init: Base directory: C:\UT3 Demo\Binaries\
            Init: Character set: Unicode
            Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEditor.ini
            Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEditorUserSettings.ini
            Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTDemoCompat.ini
            Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEngine.ini
            Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTGame.ini
            Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTInput.ini
            Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTUI.ini
            Log: Deleting old log file Launch-backup-2007.10.12-12.24.23.log
            Init: Computer: LAPTOP
            Init: User: rAMrOD
            Init: CPU Page size=4096, Processors=2
            Init: High frequency timer resolution =3.579545 MHz
            Init: Memory total: Phys=2086956K Pagef=4025036K Virt=2097024K
            Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
            Init: WinSock: I am laptop (127.0.0.1:0)
            Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
            Init: Object subsystem initialized
            Log: DEMOVERSION is defined.
            Init: Startup System Settings:
            Init: System Settings:
            Init: 	StaticDecals=false
            Init: 	DynamicDecals=false
            Init: 	DynamicLights=false
            Init: 	DynamicShadows=false
            Init: 	LightEnvironmentShadows=false
            Init: 	CompositeDynamicLights=true
            Init: 	DirectionalLightmaps=false
            Init: 	MotionBlur=false
            Init: 	DepthOfField=false
            Init: 	Bloom=false
            Init: 	QualityBloom=false
            Init: 	Distortion=false
            Init: 	DropParticleDistortion=true
            Init: 	SpeedTreeLeaves=false
            Init: 	SpeedTreeFronds=false
            Init: 	OnlyStreamInTextures=false
            Init: 	LensFlares=false
            Init: 	FogVolumes=true
            Init: 	FloatingPointRenderTargets=true
            Init: 	Trilinear=false
            Init: 	OneFrameThreadLag=true
            Init: 	UseVsync=false
            Init: 	UpscaleScreenPercentage=true
            Init: 	Fullscreen=true
            Init: 	AllowD3D10=true
            Init: 	EnableHighPolyChars=false
            Init: 	SkeletalMeshLODBias=1
            Init: 	ParticleLODBias=2147483647
            Init: 	DetailMode=0
            Init: 	ShadowFilterQualityBias=-1
            Init: 	MaxAnisotropy=0
            Init: 	MaxMultisamples=1
            Init: 	MinShadowResolution=32
            Init: 	MaxShadowResolution=512
            Init: 	ResX=640
            Init: 	ResY=480
            Init: 	ScreenPercentage=50.000
            Init: 	SceneCaptureStreamingMultiplier=1.000
            Init: 	FoliageDrawRadiusMultiplier=0.000
            Init: 	ShadowTexelsPerPixel=2.000
            Log: 	TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
            Log: 	TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
            Log: 	TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
            Log: 	TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
            Log: 	TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
            Log: 	TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
            Log: 	TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
            Log: 	TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
            Log: 	TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
            Log: 	TEXTUREGROUP_Vehicle: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
            Log: 	TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
            Log: 	TEXTUREGROUP_VehicleSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
            Log: 	TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
            Log: 	TEXTUREGROUP_Skybox: (MinLODSize= 256,MaxLODSize= 512,LODBias=2)
            Log: 	TEXTUREGROUP_UI: (MinLODSize= 256,MaxLODSize=4096,LODBias=0)
            Log: 	TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 256,MaxLODSize= 512,LODBias=1)
            Log: 	TEXTUREGROUP_RenderTarget: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
            Init: Friendly System Settings:
            Init: 	TextureDetail=Level1
            Init: 	WorldDetail=Level1
            Init: 	bUseVSync=0
            Init: 	bUseMSAA=0
            Init: 	ScreenPercentage= 50
            Init: 	UpscaleScreenPercentage=1
            Init: 	ResX= 640
            Init: 	ResY= 480
            Init: 	Fullscreen=1
            Init: OS stats:
            Init: 	Windows XP Service Pack 2
            Init: 	RemoteDesktop=0
            Init: Memory stats:
            Init: 	Physical: 2038MB
            Init: 	Virtual: 2047MB
            Init: 	PageFile: 3930MB
            Init: CPU stats:
            Init: 	MeasuredPerformanceTime: 732.914 (stored result)
            Init: 	Hyperthreaded: 1
            Init: 	NumProcessorsPerCPU: 1
            Init: 	NumLogicalProcessors: 2
            Init: 	NumPhysicalProcessors: 2
            Init: 	MaxSpeed: 1828
            Init: 	CurrentSpeed: 987
            Init: 	CoresPerProcessor: 2
            Init: 	IsOnBattery: 0
            Init: 	BatteryLevel: 100
            Init: 	Manufacturer: Intel
            Init: 	CPUName: Unknown INTEL CPU
            Init: 	L1CacheSize: 32
            Init: 	L2CacheSize: -1
            Init: 	Architecture: x86
            Init: GPU stats:
            Init: 	VendorID: 00008086
            Init: 	DeviceID: 000027A2
            Init: 	DriverVersion: 6.14.10.4670
            Init: 	DeviceName: Mobile Intel(R) 945GM Express Chipset Family
            Init: 	DriverName: igxprd32.dll
            Init: 	PixelShaderVersion: 2
            Init: 	VertexShaderVersion: 2
            Init: 	VRAMQuantity: 128
            Init: 	DedicatedVRAM: 117
            Init: 	AdapterCount: 1
            Init: 	SupportsHardwareTnL: 0
            Init: Machine  detected compatibility level: Composite: 1. CPU: 3. GPU: 1.
            Init: Previous detected compatibility level: Composite: 1. CPU: 3. GPU: 1.
            Log: Initializing FaceFX...
            Log: FaceFX initialized:
            Log:     version  1.710000
            Log:     licensee Unreal Engine 3 Licensee
            Log:     project  Unreal Engine 3 Project
            Log: Preloading (default) startup map UTFrontEnd
            Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Core.int
            Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Engine.int
            Log: Loaded shader cache RefShaderCache-PC-D3D-SM2.CacheObject: 14715 shaders(0 legacy, 0 redundant), 2023 materials
            Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\UnrealScriptTest.int
            Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTGame.int
            Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTWeapon.ini
            Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTCustomChar.ini
            Log: GConfig::LoadFile associated file:  ..\UTGame\Config\UTMap.ini
            Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\OnlineSubsystemGameSpy.int
            Log: 87906 objects as part of root set at end of initial load.
            Log: 0 out of 0 bytes used by permanent object pool.
            Log: Initializing Engine...
            Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Editor.int
            Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTEditor.int
            Init: UEngine initialized
            Log: Looking for PC DLC...
            Log: Object size..............: 60
            Log: Actor size...............: 436
            Log: ActorComponent size......: 88
            Log: PrimitiveComponent size..: 448
            Init: ALAudio device requested : Generic Software
            Init: ALAudio device opened    : Generic Software
            Init: AL_VENDOR      : Creative Labs Inc.
            Init: AL_RENDERER    : Software
            Init: AL_VERSION     : 1.1
            Init: AL_EXTENSIONS  : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
            Init: Device supports: ALC_EXT_EFX
            Init: Found EFX extension with 1 effect slots and 1 potential sends
            Init: ...'reverb' supported
            Init: ...'low pass filter' supported
            Init: ALAudioDevice initialized.
            Init: Client initialized
            Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Launch.int
            Critical: appError called:
            Critical: Device does not support 1x32 FP render target format.
            Critical: Windows GetLastError: The operation completed successfully. (0)
            Log: === Critical error: ===
            Device does not support 1x32 FP render target format.
            
            RaiseException() Address = 0x7c81eb33 (filename not found) 
            CxxThrowException() Address = 0x78158e69 (filename not found) 
            Address = 0xb22732   (filename not found) 
            Address = 0xe8781b4c (filename not found) 
            
            Exit: Executing UObject::StaticShutdownAfterError
            Exit: Executing UWindowsClient::ShutdownAfterError
            Exit: Executing UWindowsClient::ShutdownAfterError
            Exit: UALAudioDevice::ShutdownAfterError
            Log: Shutting down FaceFX...
            Log: FaceFX shutdown.
            Exit: Exiting.
            Exit: Name subsystem shutting down
            Uninitialized: Log file closed, 10/12/07 12:24:58

            Comment


              #51
              Originally posted by DanielW View Post
              Okay I have more than enough logs on the Kernel32.dll crash, thanks guys. We're looking into it. Can you try this potential workaround:

              Open My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini

              Change the line
              bInitializeShadersOnDemand=False
              to
              bInitializeShadersOnDemand=True

              Does it still crash?
              I tried this workaround, still crashed on me. Here is my launch.log file, as well as my dxdiag.txt file, hope this helps.

              http://www.captainphatty.com/UT3/Launch.log
              http://www.captainphatty.com/UT3/DxDiag.txt

              Comment


                #52
                The game was crashing, everytime, within 10 minutes of playing...

                It stopped crashing when I disabled "Use Hardware OpenAL"...

                I have a Sound Blaster X-FI Fatal1ty... Definitely fix this issue please, or have Creative release some drivers (god forbid).

                Comment


                  #53
                  I'm having the same "Crash after the movies" bug. It crashes either as soon as the movies finish playing, or very soon afterwards when I'm in the menu.

                  Crashes with, or without the "bInitializeShadersOnDemand=True" fix.

                  Here is my log:

                  Code:
                  Log: Log file open, 10/12/07 16:23:14
                  Init: Version: 3464
                  Init: Epic Internal: 0
                  Init: Compiled: Oct 11 2007 19:21:48
                  Init: Command line: 
                  Init: Base directory: C:\Program Files\Unreal Tournament 3 Demo\Binaries\
                  Init: Character set: Unicode
                  Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEditor.ini
                  Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEditorUserSettings.ini
                  Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTDemoCompat.ini
                  Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEngine.ini
                  Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTGame.ini
                  Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTInput.ini
                  Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTUI.ini
                  Log: Deleting old log file Launch-backup-2007.10.12-16.23.14.log
                  Init: Computer: COBRAX
                  Init: User: DavidLeggett
                  Init: CPU Page size=4096, Processors=4
                  Init: High frequency timer resolution =3.579545 MHz
                  Init: Memory total: Phys=2094000K Pagef=4194303K Virt=2097024K
                  Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
                  Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
                  Init: Object subsystem initialized
                  Log: DEMOVERSION is defined.
                  Init: WinSock: I am CobraX (192.168.1.107:0)
                  Init: Startup System Settings:
                  Init: System Settings:
                  Init: 	StaticDecals=true
                  Init: 	DynamicDecals=true
                  Init: 	DynamicLights=true
                  Init: 	DynamicShadows=false
                  Init: 	LightEnvironmentShadows=true
                  Init: 	CompositeDynamicLights=true
                  Init: 	DirectionalLightmaps=true
                  Init: 	MotionBlur=false
                  Init: 	DepthOfField=true
                  Init: 	Bloom=true
                  Init: 	QualityBloom=false
                  Init: 	Distortion=true
                  Init: 	DropParticleDistortion=true
                  Init: 	SpeedTreeLeaves=true
                  Init: 	SpeedTreeFronds=true
                  Init: 	OnlyStreamInTextures=false
                  Init: 	LensFlares=true
                  Init: 	FogVolumes=true
                  Init: 	FloatingPointRenderTargets=true
                  Init: 	Trilinear=false
                  Init: 	OneFrameThreadLag=true
                  Init: 	UseVsync=false
                  Init: 	UpscaleScreenPercentage=true
                  Init: 	Fullscreen=true
                  Init: 	AllowD3D10=true
                  Init: 	EnableHighPolyChars=false
                  Init: 	SkeletalMeshLODBias=0
                  Init: 	ParticleLODBias=1
                  Init: 	DetailMode=1
                  Init: 	ShadowFilterQualityBias=0
                  Init: 	MaxAnisotropy=4
                  Init: 	MaxMultisamples=1
                  Init: 	MinShadowResolution=32
                  Init: 	MaxShadowResolution=512
                  Init: 	ResX=800
                  Init: 	ResY=600
                  Init: 	ScreenPercentage=100.000
                  Init: 	SceneCaptureStreamingMultiplier=1.000
                  Init: 	FoliageDrawRadiusMultiplier=0.500
                  Init: 	ShadowTexelsPerPixel=2.000
                  Log: 	TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
                  Log: 	TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
                  Log: 	TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
                  Log: 	TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
                  Log: 	TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
                  Log: 	TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
                  Log: 	TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
                  Log: 	TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
                  Log: 	TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
                  Log: 	TEXTUREGROUP_Vehicle: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
                  Log: 	TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
                  Log: 	TEXTUREGROUP_VehicleSpecular: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
                  Log: 	TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
                  Log: 	TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0)
                  Log: 	TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0)
                  Log: 	TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
                  Log: 	TEXTUREGROUP_RenderTarget: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
                  Init: Friendly System Settings:
                  Init: 	TextureDetail=Level3
                  Init: 	WorldDetail=Level3
                  Init: 	bUseVSync=0
                  Init: 	bUseMSAA=0
                  Init: 	ScreenPercentage=100
                  Init: 	UpscaleScreenPercentage=1
                  Init: 	ResX= 800
                  Init: 	ResY= 600
                  Init: 	Fullscreen=1
                  Init: OS stats:
                  Init: 	Windows Vista 
                  Init: 	RemoteDesktop=0
                  Init: Memory stats:
                  Init: 	Physical: 2044MB
                  Init: 	Virtual: 2047MB
                  Init: 	PageFile: 4095MB
                  Init: CPU stats:
                  Init: 	MeasuredPerformanceTime: 682.464 (stored result)
                  Init: 	Hyperthreaded: 1
                  Init: 	NumProcessorsPerCPU: 4
                  Init: 	NumLogicalProcessors: 4
                  Init: 	NumPhysicalProcessors: 2
                  Init: 	MaxSpeed: 3192
                  Init: 	CurrentSpeed: 3192
                  Init: 	CoresPerProcessor: 2
                  Init: 	IsOnBattery: 0
                  Init: 	BatteryLevel: -1
                  Init: 	Manufacturer: Intel
                  Init: 	CPUName: INTEL Pentium-D
                  Init: 	L1CacheSize: 16
                  Init: 	L2CacheSize: 1024
                  Init: 	Architecture: x86
                  Init: GPU stats:
                  Init: 	VendorID: 000010DE
                  Init: 	DeviceID: 00000091
                  Init: 	DriverVersion: 7.15.11.6369
                  Init: 	DeviceName: NVIDIA GeForce 7800 GTX 
                  Init: 	DriverName: nvd3dum.dll
                  Init: 	PixelShaderVersion: 3
                  Init: 	VertexShaderVersion: 3
                  Init: 	VRAMQuantity: 256
                  Init: 	DedicatedVRAM: 248
                  Init: 	AdapterCount: 1
                  Init: 	SupportsHardwareTnL: 1
                  Init: 	GPU DeviceID found in ini: (4) GeForce 7800 GTX
                  Init: Machine  detected compatibility level: Composite: 3. CPU: 4. GPU: 3.
                  Init: Previous detected compatibility level: Composite: 3. CPU: 4. GPU: 3.
                  Log: Initializing FaceFX...
                  Log: FaceFX initialized:
                  Log:     version  1.710000
                  Log:     licensee Unreal Engine 3 Licensee
                  Log:     project  Unreal Engine 3 Project
                  Log: Preloading (default) startup map UTFrontEnd
                  Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Core.int
                  Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Engine.int
                  Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 22469 shaders(0 legacy, 0 redundant), 2208 materials
                  Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\UnrealScriptTest.int
                  Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTGame.int
                  Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTWeapon.ini
                  Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTCustomChar.ini
                  Log: GConfig::LoadFile associated file:  ..\UTGame\Config\UTMap.ini
                  Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\OnlineSubsystemGameSpy.int
                  Log: 87906 objects as part of root set at end of initial load.
                  Log: 0 out of 0 bytes used by permanent object pool.
                  Log: Initializing Engine...
                  Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Editor.int
                  Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTEditor.int
                  Init: UEngine initialized
                  Log: Looking for PC DLC...
                  Log: Object size..............: 60
                  Log: Actor size...............: 436
                  Log: ActorComponent size......: 88
                  Log: PrimitiveComponent size..: 448
                  Init: ALAudio device requested : Generic Software
                  Init: ALAudio device opened    : Generic Software
                  Init: AL_VENDOR      : Creative Labs Inc.
                  Init: AL_RENDERER    : Software
                  Init: AL_VERSION     : 1.1
                  Init: AL_EXTENSIONS  : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
                  Init: Device supports: ALC_EXT_EFX
                  Init: Found EFX extension with 1 effect slots and 1 potential sends
                  Init: ...'reverb' supported
                  Init: ...'low pass filter' supported
                  Init: ALAudioDevice initialized.
                  Init: Client initialized
                  Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Launch.int
                  PlayerManagement: Creating new player with ControllerId 0
                  PlayerManagement: Successfully created new player with ControllerId 0: LocalPlayer_0
                  Log: Browse: UTFrontEnd?Name=Player?team=255
                  Log: LoadMap: UTFrontEnd?Name=Player?team=255
                  Log: Virtual  memory allocation size: 178.27 MByte (186933248 Bytes)
                  Log: Physical memory allocation size:   0.00 MByte (0 Bytes)
                  Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTGameContent.int
                  Log: Game class is 'UTEntryGame'
                  Log: Primary PhysX scene will be in software.
                  Log: Creating Primary PhysX Scene.
                  Log: Novodex Terrain Creation (Terrain_1): 0.673551 ms
                  Log: Novodex Terrain Creation (Terrain_0): 0.889219 ms
                  Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_0.SkeletalMeshComponent_0 with skeletalmesh CH_TwinSouls_Cine.Mesh.SK_CH_TwinSouls_Cine_FemaleA
                  Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_1.SkeletalMeshComponent_11 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
                  Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_2.SkeletalMeshComponent_22 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
                  Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_3.SkeletalMeshComponent_33 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
                  Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_4.SkeletalMeshComponent_44 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
                  PerfWarning: InstanceGeom: 11.381853 ms - 427 Convex, Terrain 1.545168 ms, PerTriSM 0.000000 ms, InitArticulated 0.303946 ms, BodyInst Alloc 10.917313 ms, InitBody 128.077496 ms
                  PerfWarning: NxActor Creation: 86.513251 ms
                  Log: Bringing World UTFrontEnd.TheWorld up for play (0) at 2007.10.12-16.23.30
                  Log: Bringing up level for play took: 0.213828
                  ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0
                  Log: UTEntryPlayerController_0 got player LocalPlayer_0
                  ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0
                  Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user
                  Log: ########### Finished loading level: 4.745143 seconds
                  Init: Game engine initialized
                  Log: Initializing Engine Completed
                  Log: Starting memory preloaded movie...Copyright_PC ()
                  Log: Waiting for memory preloaded movie to finish loading ...
                  Log: Playing movie [Copyright_PC]
                  Log: Got memory preloaded movie event!!!
                  Log: Unmute bink movie
                  Log: Next movie? 1 / 7
                  Log: Playing movie [EpicLogo]
                  Log: Next movie? 2 / 7
                  Log: Playing movie [MidwayLogo]
                  Log: Next movie? 3 / 7
                  Log: Playing movie [UE3_logo]
                  Log: Next movie? 4 / 7
                  Log: Playing movie [Nvidia_PC]
                  Log: Next movie? 5 / 7
                  Log: Playing movie [Intel_Duo_Logo]
                  Log: Next movie? 6 / 7
                  Log: >>>>>>>>>>>>>> Initial startup: 27.95s <<<<<<<<<<<<<<<
                  Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTGameUI.int
                  Log: Ambient1 | Ambient1
                  ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
                  Log: Setting gamma to 2.200000
                  Log: Changing subtitle setting, new value: 1
                  ScriptLog: UTPlayerController - Setting netspeed to 10000
                  ScriptLog: UTUIFrontEnd_TitleScreen::SetMainControllerId - Setting main controller ID to 0
                  ScriptLog: UTUIFrontEnd_LoginScreen::OnLogin() - Attempting to login with name 'TheLeggett' bLocalOnly: False
                  ScriptLog: Login change...requerying profile data
                  ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0
                  ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
                  Log: Setting gamma to 2.200000
                  Log: Changing subtitle setting, new value: 1
                  ScriptLog: UTPlayerController - Setting netspeed to 10000
                  ScriptLog: Settings_0::OnSettingValueChanged InObject:ScreenResolution Publisher:ScreenResolution OptionName:'ScreenResolution' bDirty:'False'
                  ScriptLog: Settings_0::OnSettingValueChanged InObject:FullScreen Publisher:FullScreen OptionName:'FullScreen' bDirty:'True'
                  ScriptLog: Settings_0::OnSettingValueChanged InObject:PostProcessPreset Publisher:PostProcessPreset OptionName:'PostProcess' bDirty:'True'
                  ScriptLog: Settings_0::OnSettingValueChanged InObject:AnnounceSetting Publisher:AnnounceSetting OptionName:'AnnounceSetting' bDirty:'True'
                  ScriptLog: Settings_0::OnSettingValueChanged InObject:AnnounceSetting Publisher:AnnounceSetting OptionName:'AnnounceSetting' bDirty:'True'
                  ScriptLog: Settings_0::OnSettingValueChanged InObject:TextToSpeechMode Publisher:TextToSpeechMode OptionName:'TextToSpeechMode' bDirty:'True'
                  ScriptLog: Settings_0::OnSettingValueChanged InObject:TextToSpeechMode Publisher:TextToSpeechMode OptionName:'TextToSpeechMode' bDirty:'True'
                  ScriptLog: Settings_0::OnSettingValueChanged InObject:NetworkConnection Publisher:NetworkConnection OptionName:'NetworkConnection' bDirty:'True'
                  ScriptLog: Settings_0::OnSettingValueChanged InObject:CrosshairType Publisher:CrosshairType OptionName:'CrosshairType' bDirty:'True'
                  ScriptLog: Settings_0::OnSettingValueChanged InObject:WeaponHand Publisher:WeaponHand OptionName:'WeaponHand' bDirty:'True'
                  ScriptLog: Settings_0::OnSettingValueChanged InObject:ScreenResolution Publisher:ScreenResolution OptionName:'ScreenResolution' bDirty:'True'
                  ScriptLog: Settings_0::OnSettingValueChanged InObject:Gamma Publisher:Gamma OptionName:'Brightness' bDirty:'True'
                  Log: Setting gamma to 2.400000
                  ScriptLog: Settings_0::OnSettingValueChanged InObject:Gamma Publisher:Gamma OptionName:'Brightness' bDirty:'True'
                  Log: Setting gamma to 2.600000
                  ScriptLog: Settings_0::OnSettingValueChanged InObject:Gamma Publisher:Gamma OptionName:'Brightness' bDirty:'True'
                  Log: Setting gamma to 2.800000
                  ScriptLog: Settings_0::OnSettingValueChanged InObject:Gamma Publisher:Gamma OptionName:'Brightness' bDirty:'True'
                  Log: Setting gamma to 3.000000
                  ScriptLog: Settings_0::OnSettingValueChanged InObject:Gamma Publisher:Gamma OptionName:'Brightness' bDirty:'True'
                  Log: Setting gamma to 2.800000
                  ScriptLog: Settings_0::OnSettingValueChanged InObject:Gamma Publisher:Gamma OptionName:'Brightness' bDirty:'True'
                  Log: Setting gamma to 2.600000
                  ScriptLog: Settings_0::OnSettingValueChanged InObject:Gamma Publisher:Gamma OptionName:'Brightness' bDirty:'True'
                  Log: Setting gamma to 2.400000
                  ScriptLog: Settings_0::OnSettingValueChanged InObject:Gamma Publisher:Gamma OptionName:'Brightness' bDirty:'True'
                  Log: Setting gamma to 2.200000
                  ScriptLog: Settings_0::OnSettingValueChanged InObject:Gamma Publisher:Gamma OptionName:'Brightness' bDirty:'True'
                  Log: Setting gamma to 2.000000
                  ScriptLog: Settings_0::OnSettingValueChanged InObject:Gamma Publisher:Gamma OptionName:'Brightness' bDirty:'True'
                  Log: Setting gamma to 1.800000
                  ScriptLog: Settings_0::OnSettingValueChanged InObject:Gamma Publisher:Gamma OptionName:'Brightness' bDirty:'True'
                  Log: Setting gamma to 1.600000
                  ScriptLog: Settings_0::OnSettingValueChanged InObject:Gamma Publisher:Gamma OptionName:'Brightness' bDirty:'True'
                  Log: Setting gamma to 1.400000
                  ScriptLog: Settings_0::OnSettingValueChanged InObject:Gamma Publisher:Gamma OptionName:'Brightness' bDirty:'True'
                  Log: Setting gamma to 1.200000
                  ScriptLog: Settings_0::OnSettingValueChanged InObject:Gamma Publisher:Gamma OptionName:'Brightness' bDirty:'True'
                  Log: Setting gamma to 1.400000
                  ScriptLog: Settings_0::OnSettingValueChanged InObject:Gamma Publisher:Gamma OptionName:'Brightness' bDirty:'True'
                  Log: Setting gamma to 1.600000
                  ScriptLog: Settings_0::OnSettingValueChanged InObject:Gamma Publisher:Gamma OptionName:'Brightness' bDirty:'True'
                  Log: Setting gamma to 1.800000
                  ScriptLog: Settings_0::OnSettingValueChanged InObject:Gamma Publisher:Gamma OptionName:'Brightness' bDirty:'True'
                  Log: Setting gamma to 2.000000
                  ScriptLog: Settings_0::OnSettingValueChanged InObject:Gamma Publisher:Gamma OptionName:'Brightness' bDirty:'True'
                  Log: Setting gamma to 2.200000
                  ScriptLog: Settings_0::OnSettingValueChanged InObject:PostProcessPreset Publisher:PostProcessPreset OptionName:'PostProcess' bDirty:'True'
                  Critical: appError called:
                  Critical: Rendering thread exception:
                  General protection fault!
                  
                  History: NvDiagUmdCommand() Address = 0x5e74202  (filename not found) [in C:\Windows\system32\nvd3dum.dll]
                  
                  Critical: Windows GetLastError: The operation completed successfully. (0)
                  Log: === Critical error: ===
                  Rendering thread exception:
                  General protection fault!
                  
                  History: NvDiagUmdCommand() Address = 0x5e74202  (filename not found) [in C:\Windows\system32\nvd3dum.dll]
                  
                  
                  RaiseException() Address = 0x7642b09e (filename not found) [in C:\Windows\system32\kernel32.dll]
                  CxxThrowException() Address = 0x719f8e69 (filename not found) [in C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.762_none_10b2f55f9bffb8f8\MSVCR80.dll]
                  Address = 0xb22732   (filename not found) [in C:\Program Files\Unreal Tournament 3 Demo\Binaries\UT3Demo.exe]
                  Address = 0xe871a54c (filename not found)
                  ^^^ This was when I was in the menu for a little while.

                  Comment


                    #54
                    the bInitializeShadersOnDemand=True worked for me.

                    had to restart the pc for it to work, since a couple of tries opening the demo bugged my computer so I couldn't open any games at all.

                    Comment


                      #55
                      And another when it crashed right after the movies:

                      Code:
                      Log: Log file open, 10/12/07 16:43:17
                      Init: Version: 3464
                      Init: Epic Internal: 0
                      Init: Compiled: Oct 11 2007 19:21:48
                      Init: Command line: 
                      Init: Base directory: C:\Program Files\Unreal Tournament 3 Demo\Binaries\
                      Init: Character set: Unicode
                      Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEditor.ini
                      Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEditorUserSettings.ini
                      Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTDemoCompat.ini
                      Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEngine.ini
                      Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTGame.ini
                      Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTInput.ini
                      Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTUI.ini
                      Log: Deleting old log file Launch-backup-2007.10.12-16.43.17.log
                      Init: Computer: COBRAX
                      Init: User: DavidLeggett
                      Init: CPU Page size=4096, Processors=4
                      Init: High frequency timer resolution =3.579545 MHz
                      Init: Memory total: Phys=2094000K Pagef=4194303K Virt=2097024K
                      Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
                      Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
                      Init: Object subsystem initialized
                      Log: DEMOVERSION is defined.
                      Init: WinSock: I am CobraX (192.168.1.107:0)
                      Init: Startup System Settings:
                      Init: System Settings:
                      Init: 	StaticDecals=true
                      Init: 	DynamicDecals=true
                      Init: 	DynamicLights=true
                      Init: 	DynamicShadows=false
                      Init: 	LightEnvironmentShadows=true
                      Init: 	CompositeDynamicLights=true
                      Init: 	DirectionalLightmaps=true
                      Init: 	MotionBlur=false
                      Init: 	DepthOfField=true
                      Init: 	Bloom=true
                      Init: 	QualityBloom=false
                      Init: 	Distortion=true
                      Init: 	DropParticleDistortion=true
                      Init: 	SpeedTreeLeaves=true
                      Init: 	SpeedTreeFronds=true
                      Init: 	OnlyStreamInTextures=false
                      Init: 	LensFlares=true
                      Init: 	FogVolumes=true
                      Init: 	FloatingPointRenderTargets=true
                      Init: 	Trilinear=false
                      Init: 	OneFrameThreadLag=true
                      Init: 	UseVsync=false
                      Init: 	UpscaleScreenPercentage=true
                      Init: 	Fullscreen=true
                      Init: 	AllowD3D10=true
                      Init: 	EnableHighPolyChars=false
                      Init: 	SkeletalMeshLODBias=0
                      Init: 	ParticleLODBias=1
                      Init: 	DetailMode=1
                      Init: 	ShadowFilterQualityBias=0
                      Init: 	MaxAnisotropy=4
                      Init: 	MaxMultisamples=1
                      Init: 	MinShadowResolution=32
                      Init: 	MaxShadowResolution=512
                      Init: 	ResX=800
                      Init: 	ResY=600
                      Init: 	ScreenPercentage=100.000
                      Init: 	SceneCaptureStreamingMultiplier=1.000
                      Init: 	FoliageDrawRadiusMultiplier=0.500
                      Init: 	ShadowTexelsPerPixel=2.000
                      Log: 	TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
                      Log: 	TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
                      Log: 	TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
                      Log: 	TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
                      Log: 	TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
                      Log: 	TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
                      Log: 	TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
                      Log: 	TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
                      Log: 	TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
                      Log: 	TEXTUREGROUP_Vehicle: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
                      Log: 	TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
                      Log: 	TEXTUREGROUP_VehicleSpecular: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
                      Log: 	TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
                      Log: 	TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0)
                      Log: 	TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0)
                      Log: 	TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
                      Log: 	TEXTUREGROUP_RenderTarget: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
                      Init: Friendly System Settings:
                      Init: 	TextureDetail=Level3
                      Init: 	WorldDetail=Level3
                      Init: 	bUseVSync=0
                      Init: 	bUseMSAA=0
                      Init: 	ScreenPercentage=100
                      Init: 	UpscaleScreenPercentage=1
                      Init: 	ResX= 800
                      Init: 	ResY= 600
                      Init: 	Fullscreen=1
                      Init: OS stats:
                      Init: 	Windows Vista 
                      Init: 	RemoteDesktop=0
                      Init: Memory stats:
                      Init: 	Physical: 2044MB
                      Init: 	Virtual: 2047MB
                      Init: 	PageFile: 4095MB
                      Init: CPU stats:
                      Init: 	MeasuredPerformanceTime: 682.464 (stored result)
                      Init: 	Hyperthreaded: 1
                      Init: 	NumProcessorsPerCPU: 4
                      Init: 	NumLogicalProcessors: 4
                      Init: 	NumPhysicalProcessors: 2
                      Init: 	MaxSpeed: 3192
                      Init: 	CurrentSpeed: 3192
                      Init: 	CoresPerProcessor: 2
                      Init: 	IsOnBattery: 0
                      Init: 	BatteryLevel: -1
                      Init: 	Manufacturer: Intel
                      Init: 	CPUName: INTEL Pentium-D
                      Init: 	L1CacheSize: 16
                      Init: 	L2CacheSize: 1024
                      Init: 	Architecture: x86
                      Init: GPU stats:
                      Init: 	VendorID: 000010DE
                      Init: 	DeviceID: 00000091
                      Init: 	DriverVersion: 7.15.11.6369
                      Init: 	DeviceName: NVIDIA GeForce 7800 GTX 
                      Init: 	DriverName: nvd3dum.dll
                      Init: 	PixelShaderVersion: 3
                      Init: 	VertexShaderVersion: 3
                      Init: 	VRAMQuantity: 256
                      Init: 	DedicatedVRAM: 248
                      Init: 	AdapterCount: 1
                      Init: 	SupportsHardwareTnL: 1
                      Init: 	GPU DeviceID found in ini: (4) GeForce 7800 GTX
                      Init: Machine  detected compatibility level: Composite: 3. CPU: 4. GPU: 3.
                      Init: Previous detected compatibility level: Composite: 3. CPU: 4. GPU: 3.
                      Log: Initializing FaceFX...
                      Log: FaceFX initialized:
                      Log:     version  1.710000
                      Log:     licensee Unreal Engine 3 Licensee
                      Log:     project  Unreal Engine 3 Project
                      Log: Preloading (default) startup map UTFrontEnd
                      Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Core.int
                      Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Engine.int
                      Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 22469 shaders(0 legacy, 0 redundant), 2208 materials
                      Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\UnrealScriptTest.int
                      Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTGame.int
                      Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTWeapon.ini
                      Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTCustomChar.ini
                      Log: GConfig::LoadFile associated file:  ..\UTGame\Config\UTMap.ini
                      Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\OnlineSubsystemGameSpy.int
                      Log: 87906 objects as part of root set at end of initial load.
                      Log: 0 out of 0 bytes used by permanent object pool.
                      Log: Initializing Engine...
                      Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Editor.int
                      Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTEditor.int
                      Init: UEngine initialized
                      Log: Looking for PC DLC...
                      Log: Object size..............: 60
                      Log: Actor size...............: 436
                      Log: ActorComponent size......: 88
                      Log: PrimitiveComponent size..: 448
                      Init: ALAudio device requested : Generic Software
                      Init: ALAudio device opened    : Generic Software
                      Init: AL_VENDOR      : Creative Labs Inc.
                      Init: AL_RENDERER    : Software
                      Init: AL_VERSION     : 1.1
                      Init: AL_EXTENSIONS  : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
                      Init: Device supports: ALC_EXT_EFX
                      Init: Found EFX extension with 1 effect slots and 1 potential sends
                      Init: ...'reverb' supported
                      Init: ...'low pass filter' supported
                      Init: ALAudioDevice initialized.
                      Init: Client initialized
                      Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Launch.int
                      PlayerManagement: Creating new player with ControllerId 0
                      PlayerManagement: Successfully created new player with ControllerId 0: LocalPlayer_0
                      Log: Browse: UTFrontEnd?Name=TheLeggett?team=255
                      Log: LoadMap: UTFrontEnd?Name=TheLeggett?team=255
                      Log: Virtual  memory allocation size: 180.09 MByte (188841984 Bytes)
                      Log: Physical memory allocation size:   0.00 MByte (0 Bytes)
                      Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTGameContent.int
                      Log: Game class is 'UTEntryGame'
                      Log: Primary PhysX scene will be in software.
                      Log: Creating Primary PhysX Scene.
                      Log: Novodex Terrain Creation (Terrain_1): 0.781104 ms
                      Log: Novodex Terrain Creation (Terrain_0): 0.744231 ms
                      Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCusto

                      Comment


                        #56
                        When I play I get a black screen and then a don't send error.
                        My pc: Athlon 64 4000+ X2, MP 7600GS 256 DDR3, 2x 512MB DDR2 800 A-Data, Windows XP Professional SP2
                        What I think is, it might be the videocard, because it mostly crashes when a cool lightning effect happens. Though it also happened right after loading a map. So who knows ...

                        Comment


                          #57
                          Goes to a black loading screen then crashes from an error. here is the log file:


                          Code:
                          Log: Log file open, 10/12/07 13:28:35
                          Init: Version: 3464
                          Init: Epic Internal: 0
                          Init: Compiled: Oct 11 2007 19:21:48
                          Init: Command line: 
                          Init: Base directory: C:\Program Files\Unreal Tournament 3 Demo\Binaries\
                          Init: Character set: Unicode
                          Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEditor.ini
                          Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEditorUserSettings.ini
                          Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTDemoCompat.ini
                          Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEngine.ini
                          Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTGame.ini
                          Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTInput.ini
                          Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTUI.ini
                          Log: Deleting old log file Launch-backup-2007.10.12-13.28.35.log
                          Init: Computer: JUNGLEJAZ
                          Init: User: jooka
                          Init: CPU Page size=4096, Processors=1
                          Init: High frequency timer resolution =3.579545 MHz
                          Init: Memory total: Phys=1048032K Pagef=2524240K Virt=2097024K
                          Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
                          Init: WinSock: I am junglejaz (192.168.1.101:0)
                          Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
                          Init: Object subsystem initialized
                          Log: DEMOVERSION is defined.
                          Init: Startup System Settings:
                          Init: System Settings:
                          Init: 	StaticDecals=false
                          Init: 	DynamicDecals=false
                          Init: 	DynamicLights=false
                          Init: 	DynamicShadows=false
                          Init: 	LightEnvironmentShadows=false
                          Init: 	CompositeDynamicLights=true
                          Init: 	DirectionalLightmaps=false
                          Init: 	MotionBlur=false
                          Init: 	DepthOfField=false
                          Init: 	Bloom=false
                          Init: 	QualityBloom=false
                          Init: 	Distortion=false
                          Init: 	DropParticleDistortion=true
                          Init: 	SpeedTreeLeaves=false
                          Init: 	SpeedTreeFronds=false
                          Init: 	OnlyStreamInTextures=false
                          Init: 	LensFlares=false
                          Init: 	FogVolumes=true
                          Init: 	FloatingPointRenderTargets=true
                          Init: 	Trilinear=true
                          Init: 	OneFrameThreadLag=true
                          Init: 	UseVsync=false
                          Init: 	UpscaleScreenPercentage=true
                          Init: 	Fullscreen=true
                          Init: 	AllowD3D10=true
                          Init: 	EnableHighPolyChars=false
                          Init: 	SkeletalMeshLODBias=1
                          Init: 	ParticleLODBias=2147483647
                          Init: 	DetailMode=0
                          Init: 	ShadowFilterQualityBias=-1
                          Init: 	MaxAnisotropy=0
                          Init: 	MaxMultisamples=1
                          Init: 	MinShadowResolution=32
                          Init: 	MaxShadowResolution=512
                          Init: 	ResX=640
                          Init: 	ResY=480
                          Init: 	ScreenPercentage=50.000
                          Init: 	SceneCaptureStreamingMultiplier=1.000
                          Init: 	FoliageDrawRadiusMultiplier=0.000
                          Init: 	ShadowTexelsPerPixel=2.000
                          Log: 	TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
                          Log: 	TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=3)
                          Log: 	TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
                          Log: 	TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
                          Log: 	TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
                          Log: 	TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
                          Log: 	TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
                          Log: 	TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=3)
                          Log: 	TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
                          Log: 	TEXTUREGROUP_Vehicle: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
                          Log: 	TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
                          Log: 	TEXTUREGROUP_VehicleSpecular: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
                          Log: 	TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
                          Log: 	TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
                          Log: 	TEXTUREGROUP_UI: (MinLODSize=2048,MaxLODSize=4096,LODBias=0)
                          Log: 	TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
                          Log: 	TEXTUREGROUP_RenderTarget: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
                          Init: Friendly System Settings:
                          Init: 	TextureDetail=Level2
                          Init: 	WorldDetail=Level1
                          Init: 	bUseVSync=0
                          Init: 	bUseMSAA=0
                          Init: 	ScreenPercentage= 50
                          Init: 	UpscaleScreenPercentage=1
                          Init: 	ResX= 640
                          Init: 	ResY= 480
                          Init: 	Fullscreen=1
                          Init: OS stats:
                          Init: 	Windows XP Service Pack 2
                          Init: 	RemoteDesktop=0
                          Init: Memory stats:
                          Init: 	Physical: 1023MB
                          Init: 	Virtual: 2047MB
                          Init: 	PageFile: 2465MB
                          Init: CPU stats:
                          Init: 	MeasuredPerformanceTime: 919.391 (stored result)
                          Init: 	Hyperthreaded: 1
                          Init: 	NumProcessorsPerCPU: 1
                          Init: 	NumLogicalProcessors: 1
                          Init: 	NumPhysicalProcessors: 0
                          Init: 	MaxSpeed: 2289
                          Init: 	CurrentSpeed: 2289
                          Init: 	CoresPerProcessor: 1
                          Init: 	IsOnBattery: 0
                          Init: 	BatteryLevel: -1
                          Init: 	Manufacturer: Intel
                          Init: 	CPUName: INTEL Pentium-4
                          Init: 	L1CacheSize: 8
                          Init: 	L2CacheSize: 512
                          Init: 	Architecture: x86
                          Init: GPU stats:
                          Init: 	VendorID: 000010DE
                          Init: 	DeviceID: 000000F1
                          Init: 	DriverVersion: 6.14.10.9131
                          Init: 	DeviceName: NVIDIA GeForce 6600 GT 
                          Init: 	DriverName: nv4_disp.dll
                          Init: 	PixelShaderVersion: 3
                          Init: 	VertexShaderVersion: 3
                          Init: 	VRAMQuantity: 128
                          Init: 	DedicatedVRAM: 115
                          Init: 	AdapterCount: 1
                          Init: 	SupportsHardwareTnL: 1
                          Init: 	GPU DeviceID found in ini: (2) GeForce 6600 GT
                          Init: Machine  detected compatibility level: Composite: 1. CPU: 1. GPU: 2.
                          Init: Previous detected compatibility level: Composite: 1. CPU: 1. GPU: 2.
                          Log: Initializing FaceFX...
                          Log: FaceFX initialized:
                          Log:     version  1.710000
                          Log:     licensee Unreal Engine 3 Licensee
                          Log:     project  Unreal Engine 3 Project
                          Log: Preloading (default) startup map UTFrontEnd
                          Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Core.int
                          Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Engine.int
                          Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 22469 shaders(0 legacy, 0 redundant), 2208 materials
                          Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\UnrealScriptTest.int
                          Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTGame.int
                          Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTWeapon.ini
                          Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTCustomChar.ini
                          Log: GConfig::LoadFile associated file:  ..\UTGame\Config\UTMap.ini
                          Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\OnlineSubsystemGameSpy.int
                          Log: 87906 objects as part of root set at end of initial load.
                          Log: 0 out of 0 bytes used by permanent object pool.
                          Log: Initializing Engine...
                          Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Editor.int
                          Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTEditor.int
                          Init: UEngine initialized
                          Log: Looking for PC DLC...
                          Log: Object size..............: 60
                          Log: Actor size...............: 436
                          Log: ActorComponent size......: 88
                          Log: PrimitiveComponent size..: 448
                          Init: ALAudio device requested : Generic Software
                          Init: ALAudio device opened    : Generic Software
                          Init: AL_VENDOR      : Creative Labs Inc.
                          Init: AL_RENDERER    : Software
                          Init: AL_VERSION     : 1.1
                          Init: AL_EXTENSIONS  : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
                          Init: Device supports: ALC_EXT_EFX
                          Init: Found EFX extension with 1 effect slots and 1 potential sends
                          Init: ...'reverb' supported
                          Init: ...'low pass filter' supported
                          Init: ALAudioDevice initialized.
                          Init: Client initialized
                          Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Launch.int
                          Critical: appError called:
                          Critical: Assertion failed: InitializedMode [File:.\Src\D3D9Device.cpp] [Line: 783]
                          
                          Stack: 
                          Critical: Windows GetLastError: Only part of a ReadProcessMemory or WriteProcessMemory request was completed. (299)
                          Log: === Critical error: ===
                          Assertion failed: InitializedMode [File:.\Src\D3D9Device.cpp] [Line: 783]
                          
                          Stack: 
                          
                          RaiseException() Address = 0x7c812a5b (filename not found) 
                          CxxThrowException() Address = 0x78158e69 (filename not found) 
                          Address = 0xb22732   (filename not found) 
                          Address = 0xe8781b4c (filename not found) 
                          
                          Exit: Executing UObject::StaticShutdownAfterError
                          Exit: Executing UWindowsClient::ShutdownAfterError
                          Exit: Executing UWindowsClient::ShutdownAfterError
                          Exit: UALAudioDevice::ShutdownAfterError
                          Log: Shutting down FaceFX...
                          Log: FaceFX shutdown.
                          Exit: Exiting.
                          Exit: Name subsystem shutting down
                          Uninitialized: Log file closed, 10/12/07 13:29:44

                          Comment


                            #58
                            You know... I've noticed a lot of us are using Creative products... I'm going to try installing the latest drivers.

                            Comment


                              #59
                              After the splash screen has been on the screen for about 10 minutes, it will start, but after the Intel logo I get a black screen of death (no input, output or error message). I have all the latest drivers and meet the requirements. I ran BioShock Demo just fine (aside from some BSOD crashes and crashes during loading screens).

                              My hardware:

                              Pentium 4 2.8GHz HT
                              1GB DDR2 400 RAM
                              80GB 7200RPM SATA3.0GB/s Hard drive
                              GeForce 7600GT 256MB GDDR3
                              SoundMAX Integrated Digital Audio

                              Kind of disappointed

                              Edit: Oh, also, the log doesn't seem to show anything, it seems to have been cutoff midway through the line (I'm guessing that's when I hard reset due to black screen):
                              Code:
                              Log: Log file open, 10/12/07 16:50:20
                              Init: Version: 3464
                              Init: Epic Internal: 0
                              Init: Compiled: Oct 11 2007 19:21:48
                              Init: Command line: 
                              Init: Base directory: C:\Program Files\Unreal Tournament 3 Demo\Binaries\
                              Init: Character set: Unicode
                              Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEditor.ini
                              Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEditorUserSettings.ini
                              Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTDemoCompat.ini
                              Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEngine.ini
                              Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTGame.ini
                              Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTInput.ini
                              Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTUI.ini
                              Log: Deleting old log file Launch-backup-2007.10.12-16.50.20.log
                              Init: Computer: DESKTOP
                              Init: User: BasilM
                              Init: CPU Page size=4096, Processors=2
                              Init: High frequency timer resolution =2793.090000 MHz
                              Init: Memory total: Phys=1046604K Pagef=2517864K Virt=2097024K
                              Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
                              Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
                              Init: Object subsystem initialized
                              Log: DEMOVERSION is defined.
                              Init: WinSock: I am DESKTOP (10.124.1.100:0)
                              Init: Startup System Settings:
                              Init: System Settings:
                              Init:     StaticDecals=false
                              Init:     DynamicDecals=false
                              Init:     DynamicLights=false
                              Init:     DynamicShadows=false
                              Init:     LightEnvironmentShadows=false
                              Init:     CompositeDynamicLights=true
                              Init:     DirectionalLightmaps=false
                              Init:     MotionBlur=false
                              Init:     DepthOfField=false
                              Init:     Bloom=false
                              Init:     QualityBloom=false
                              Init:     Distortion=false
                              Init:     DropParticleDistortion=true
                              Init:     SpeedTreeLeaves=false
                              Init:     SpeedTreeFronds=false
                              Init:     OnlyStreamInTextures=false
                              Init:     LensFlares=false
                              Init:     FogVolumes=true
                              Init:     FloatingPointRenderTargets=true
                              Init:     Trilinear=false
                              Init:     OneFrameThreadLag=true
                              Init:     UseVsync=false
                              Init:     UpscaleScreenPercentage=true
                              Init:     Fullscreen=true
                              Init:     AllowD3D10=true
                              Init:     EnableHighPolyChars=false
                              Init:     SkeletalMeshLODBias=1
                              Init:     ParticleLODBias=2147483647
                              Init:     DetailMode=0
                              Init:     ShadowFilterQualityBias=-1
                              Init:     MaxAnisotropy=4
                              Init:     MaxMultisamples=1
                              Init:     MinShadowResolution=32
                              Init:     MaxShadowResolution=512
                              Init:     ResX=640
                              Init:     ResY=480
                              Init:     ScreenPercentage=50.000
                              Init:     SceneCaptureStreamingMultiplier=1.000
                              Init:     FoliageDrawRadiusMultiplier=0.500
                              Init:     ShadowTexelsPerPixel=2.000
                              Log:     TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
                              Log:     TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
                              Log:     TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
                              Log:     TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
                              Log:     TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
                              Log:     TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
                              Log:     TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
                              Log:     TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
                              Log:     TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
                              Log:     TEXTUREGROUP_Vehicle: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
                              Log:     TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
                              Log:     TEXTUREGROUP_VehicleSpecular: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
                              Log:     TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
                              Log:     TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0)
                              Log:     TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0)
                              Log:     TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
                              Log:     TEXTUREGROUP_RenderTarget: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
                              Init: Friendly System Settings:
                              Init:     TextureDetail=Level3
                              Init:     WorldDetail=Level1
                              Init:     bUseVSync=0
                              Init:     bUseMSAA=0
                              Init:     ScreenPercentage= 50
                              Init:     UpscaleScreenPercentage=1
                              Init:     ResX= 640
                              Init:     ResY= 480
                              Init:     Fullscreen=1
                              Init: OS stats:
                              Init:     Windows XP Service Pack 2
                              Init:     RemoteDesktop=0
                              Init: Memory stats:
                              Init:     Physical: 1022MB
                              Init:     Virtual: 2047MB
                              Init:     PageFile: 2458MB
                              Init: CPU stats:
                              Init:     MeasuredPerformanceTime: 1338.475 (stored result)
                              Init:     Hyperthreaded: 1
                              Init:     NumProcessorsPerCPU: 2
                              Init:     NumLogicalProcessors: 2
                              Init:     NumPhysicalProcessors: 1
                              Init:     MaxSpeed: 2793
                              Init:     CurrentSpeed: 2793
                              Init:     CoresPerProcessor: 1
                              Init:     IsOnBattery: 0
                              Init:     BatteryLevel: -1
                              Init:     Manufacturer: Intel
                              Init:     CPUName: INTEL Pentium-Extreme Edition
                              Init:     L1CacheSize: 16
                              Init:     L2CacheSize: 1024
                              Init:     Architecture: x86
                              Init: GPU stats:
                              Init:     VendorID: 000010DE
                              Init:     DeviceID: 00000391
                              Init:     DriverVersion: 6.14.11.6371
                              Init:     DeviceName: NVIDIA GeForce 7600 GT 
                              Init:     DriverName: nv4_disp.dll
                              Init:     PixelShaderVersion: 3
                              Init:     VertexShaderVersion: 3
                              Init:     VRAMQuantity: 256
                              Init:     DedicatedVRAM: 244
                              Init:     AdapterCount: 1
                              Init:     SupportsHardwareTnL: 1
                              Init:     GPU DeviceID found in ini: (3) GeForce 7600 GT
                              Init: Machine  detected compatibility level: Composite: 0. CPU: 0. GPU: 3.
                              Init: Previous detected compatibility level: Composite: 0. CPU: 0. GPU: 3.
                              Init: System Settings changed using SetFriendlyGraphicsSettings:
                              Init: System Settings:
                              Init:     StaticDecals=false
                              Init:     DynamicDecals=false
                              Init:     DynamicLights=false
                              Init:     DynamicShadows=false
                              Init:     LightEnvironmentShadows=false
                              Init:     CompositeDynamicLights=true
                              Init:     DirectionalLightmaps=false
                              Init:     MotionBlur=false
                              Init:     DepthOfField=false
                              Init:     Bloom=false
                              Init:     QualityBloom=false
                              Init:     Distortion=false
                              Init:     DropParticleDistortion=true
                              Init:     SpeedTreeLeaves=false
                              Init:     SpeedTreeFronds=false
                              Init:     OnlyStreamInTextures=false
                              Init:     LensFlares=false
                              Init:     FogVolumes=true
                              Init:     FloatingPointRenderTargets=true
                              Init:     Trilinear=false
                              Init:     OneFrameThreadLag=true
                              Init:     UseVsync=false
                              Init:     UpscaleScreenPercentage=true
                              Init:     Fullscreen=true
                              Init:     AllowD3D10=true
                              Init:     EnableHighPolyChars=false
                              Init:     SkeletalMeshLODBias=1
                              Init:     ParticleLODBias=2147483647
                              Init:     DetailMode=0
                              Init:     ShadowFilterQualityBias=-1
                              Init:     MaxAnisotropy=4
                              Init:     MaxMultisamples=1
                              Init:     MinShadowResolution=32
                              Init:     MaxShadowResolution=512
                              Init:     ResX=640
                              Init:     ResY=480
                              Init:     ScreenPercentage=50.000
                              Init:     SceneCaptureStreamingMultiplier=1.000
                              Init:     FoliageDrawRadiusMultiplier=0.500
                              Init:     ShadowTexelsPerPixel=2.000
                              Log:     TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
                              Log:     TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
                              Log:     TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
                              Log:     TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
                              Log:     TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
                              Log:     TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
                              Log:     TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
                              Log:     TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
                              Log:     TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
                              Log:     TEXTUREGROUP_Vehicle: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
                              Log:     TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
                              Log:     TEXTUREGROUP_VehicleSpecular: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
                              Log:     TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
                              Log:     TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0)
                              Log:     TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0)
                              Log:     TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
                              Log:     TEXTUREGROUP_RenderTarget: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
                              Init: Friendly System Settings:
                              Init:     TextureDetail=Level3
                              Init:     WorldDetail=Level1
                              Init:     bUseVSync=0
                              Init:     bUseMSAA=0
                              Init:     ScreenPercentage= 50
                              Init:     UpscaleScreenPercentage=1
                              Init:     ResX= 640
                              Init:     ResY= 480
                              Init:     Fullscreen=1
                              Init: Writing new compatibility level to ini. Composite: 0. CPU: 0. GPU: 3.
                              Log: Initializing FaceFX...
                              Log: FaceFX initialized:
                              Log:     version  1.710000
                              Log:     licensee Unreal Engine 3 Licensee
                              Log:     project  Unreal Engine 3 Project
                              Log: Preloading (default) startup map UTFrontEnd
                              Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Core.int
                              Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Engine.int
                              Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 22469 shaders(0 legacy, 0 redundant), 2208 materials
                              Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\UnrealScriptTest.int
                              Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTGame.int
                              Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTWeapon.ini
                              Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTCustomChar.ini
                              Log: GConfig::LoadFile associated file:  ..\UTGame\Config\UTMap.ini
                              Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\OnlineSubsystemGameSpy.int
                              Log: 87906 objects as part of root set at end of initial load.
                              Log: 0 out of 0 bytes used by permanent object pool.
                              Log: Initializing Engine...
                              Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Editor.int
                              Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTEditor.int
                              Init: UEngine initialized
                              Log: Looking for PC DLC...
                              Log: Object size..............: 60
                              Log: Actor size...............: 436
                              Log: ActorComponent size......: 88
                              Log: PrimitiveComponent size..: 448
                              Init: ALAudio device requested : Generic Software
                              Init: ALAudio device opened    : Generic Software
                              Init: AL_VENDOR      : Creative Labs Inc.
                              Init: AL_RENDERER    : Software
                              Init: AL_VERSION     : 1.1
                              Init: AL_EXTENSIONS  : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
                              Init: Device supports: ALC_EXT_EFX
                              Init: Found EFX extension with 1 effect slots and 1 potential sends
                              Init: ...'reverb' supported
                              Init: ...'low pass filter' supported
                              Init: ALAudioDevice initialized.
                              Init: Client initialized
                              Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Launch.int
                              PlayerManagement: Creating new player with ControllerId 0
                              PlayerManagement: Successfully created new player with ControllerId 0: LocalPlayer_0
                              Log: Browse: UTFrontEnd?Name=Player?team=255
                              Log: LoadMap: UTFrontEnd?Name=Player?team=255
                              Log: Virtual  memory allocation size: 181.72 MByte (190545920 Bytes)
                              Log: Physical memory allocation size:   0.00 MByte (0 Bytes)
                              Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTGameContent.int
                              Log: Game class is 'UTEntryGame'
                              Log: Primary PhysX scene will be in software.
                              Log: Creating Primary PhysX Scene.
                              Log: Novodex Terrain Creation (Terrain_1): 0.766426 ms
                              Log: Novodex Terrain Creation (Terrain_0): 0.764888 ms
                              Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_0.SkeletalMeshComponent_0 with skeletalmesh CH_TwinSouls_Cine.Mesh.SK_CH_TwinSouls_Cine_FemaleA
                              Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_1.SkeletalMeshComponent_11 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
                              Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_2.SkeletalMeshComponent_22 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
                              Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_3.SkeletalMeshComponent_33 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
                              Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_4.SkeletalMeshComponent_44 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
                              PerfWarning: InstanceGeom: 8.570485 ms - 427 Convex, Terrain 1.520108 ms, PerTriSM 0.000000 ms, InitArticulated 0.156108 ms, Bo

                              Comment


                                #60
                                Benoyd, it looks like you need to install the AMD hotfix (called AMD Athlon™ 64 X2 Dual Core Processor Driver Version 1.3.2.0053) on this page:

                                http://www.amd.com/us-en/Processors/..._13118,00.html

                                Could you try installing that? It should have come with the demo, I'll double check.

                                Comment

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