
Game crashes down everytime after a map is loaded.
System:
OS:
Win XP Pro SP2 with all Updates
CPU:
AMD Athlon XP 2800+
GPU:
NVIDIA GeForce 6800 LE @ GT
--> Forceware 163.71
Resolution:
1152 x 864
RAM:
1GB DDR-400
Log: Log file open, 10/13/07 12:18:59 Init: Version: 3464 Init: Epic Internal: 0 Init: Compiled: Oct 11 2007 19:21:48 Init: Command line: Init: Base directory: C:\Program Files\Unreal Tournament 3 Demo\Binaries\ Init: Character set: Unicode Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTDemoCompat.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini Init: Computer: STEVENSBEAST Init: User: Steven Init: CPU Page size=4096, Processors=2 Init: High frequency timer resolution =3.579545 MHz Init: Memory total: Phys=1048044K Pagef=2520660K Virt=2097024K Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 Init: WinSock: I am stevens_beast (192.168.0.3:0) Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. Init: Object subsystem initialized Log: DEMOVERSION is defined. Init: Startup System Settings: Init: System Settings: Init: StaticDecals=true Init: DynamicDecals=true Init: DynamicLights=true Init: DynamicShadows=true Init: LightEnvironmentShadows=true Init: CompositeDynamicLights=false Init: DirectionalLightmaps=true Init: MotionBlur=true Init: DepthOfField=true Init: Bloom=true Init: QualityBloom=true Init: Distortion=true Init: DropParticleDistortion=false Init: SpeedTreeLeaves=true Init: SpeedTreeFronds=true Init: OnlyStreamInTextures=false Init: LensFlares=true Init: FogVolumes=true Init: FloatingPointRenderTargets=true Init: Trilinear=false Init: OneFrameThreadLag=true Init: UseVsync=false Init: UpscaleScreenPercentage=true Init: Fullscreen=false Init: AllowD3D10=true Init: EnableHighPolyChars=false Init: SkeletalMeshLODBias=0 Init: ParticleLODBias=0 Init: DetailMode=2 Init: ShadowFilterQualityBias=0 Init: MaxAnisotropy=4 Init: MaxMultisamples=1 Init: MinShadowResolution=32 Init: MaxShadowResolution=512 Init: ResX=800 Init: ResY=600 Init: ScreenPercentage=100.000 Init: SceneCaptureStreamingMultiplier=1.000 Init: FoliageDrawRadiusMultiplier=1.000 Init: ShadowTexelsPerPixel=2.000 Log: TEXTUREGROUP_World: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Character: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Weapon: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Vehicle: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Effects: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Skybox: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_UI: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Init: Friendly System Settings: Init: TextureDetail=Custom Init: WorldDetail=Custom Init: bUseVSync=0 Init: bUseMSAA=0 Init: ScreenPercentage=100 Init: UpscaleScreenPercentage=1 Init: ResX= 800 Init: ResY= 600 Init: Fullscreen=0 Init: OS stats: Init: Windows XP Service Pack 2 Init: RemoteDesktop=0 Init: Memory stats: Init: Physical: 1023MB Init: Virtual: 2047MB Init: PageFile: 2461MB Init: CPU stats: Init: MeasuredPerformanceTime: 709.451 (measured now) Init: Hyperthreaded: 1 Init: NumProcessorsPerCPU: 1 Init: NumLogicalProcessors: 2 Init: NumPhysicalProcessors: 2 Init: MaxSpeed: 2210 Init: CurrentSpeed: 2210 Init: CoresPerProcessor: 2 Init: IsOnBattery: 0 Init: BatteryLevel: -1 Init: Manufacturer: AMD Init: CPUName: Mobile AMD Sempron Init: L1CacheSize: 64 Init: L2CacheSize: 512 Init: Architecture: x86 Init: GPU stats: Init: VendorID: 000010DE Init: DeviceID: 00000421 Init: DriverVersion: 6.14.11.6371 Init: DeviceName: NVIDIA GeForce 8500 GT Init: DriverName: nv4_disp.dll Init: PixelShaderVersion: 3 Init: VertexShaderVersion: 3 Init: VRAMQuantity: 512 Init: DedicatedVRAM: 502 Init: AdapterCount: 1 Init: SupportsHardwareTnL: 1 Init: GPU DeviceID found in ini: (2) NVIDIA GeForce 8500 GT Init: Machine detected compatibility level: Composite: 2. CPU: 3. GPU: 2. Init: Previous detected compatibility level: Composite: 0. CPU: 0. GPU: 0. Init: System Settings changed using SetFriendlyGraphicsSettings: Init: System Settings: Init: StaticDecals=false Init: DynamicDecals=false Init: DynamicLights=true Init: DynamicShadows=false Init: LightEnvironmentShadows=false Init: CompositeDynamicLights=true Init: DirectionalLightmaps=false Init: MotionBlur=false Init: DepthOfField=true Init: Bloom=true Init: QualityBloom=false Init: Distortion=true Init: DropParticleDistortion=true Init: SpeedTreeLeaves=true Init: SpeedTreeFronds=true Init: OnlyStreamInTextures=false Init: LensFlares=false Init: FogVolumes=true Init: FloatingPointRenderTargets=true Init: Trilinear=true Init: OneFrameThreadLag=true Init: UseVsync=false Init: UpscaleScreenPercentage=true Init: Fullscreen=true Init: AllowD3D10=true Init: EnableHighPolyChars=false Init: SkeletalMeshLODBias=0 Init: ParticleLODBias=2 Init: DetailMode=0 Init: ShadowFilterQualityBias=-1 Init: MaxAnisotropy=0 Init: MaxMultisamples=1 Init: MinShadowResolution=32 Init: MaxShadowResolution=512 Init: ResX=800 Init: ResY=600 Init: ScreenPercentage=100.000 Init: SceneCaptureStreamingMultiplier=1.000 Init: FoliageDrawRadiusMultiplier=0.000 Init: ShadowTexelsPerPixel=2.000 Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=3) Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=3) Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_Vehicle: (MinLODSize= 256,MaxLODSize=2048,LODBias=2) Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 256,MaxLODSize=2048,LODBias=2) Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 256,MaxLODSize=2048,LODBias=2) Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_UI: (MinLODSize=2048,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Init: Friendly System Settings: Init: TextureDetail=Level2 Init: WorldDetail=Level2 Init: bUseVSync=0 Init: bUseMSAA=0 Init: ScreenPercentage=100 Init: UpscaleScreenPercentage=1 Init: ResX= 800 Init: ResY= 600 Init: Fullscreen=1 Init: Writing new compatibility level to ini. Composite: 2. CPU: 3. GPU: 2. Log: Initializing FaceFX... Log: FaceFX initialized: Log: version 1.710000
Log: Log file open, 10/13/07 14:22:09 Init: Version: 3464 Init: Epic Internal: 0 Init: Compiled: Oct 11 2007 19:21:48 Init: Command line: Init: Base directory: D:\Jeux\Unreal Tournament 3 Demo\Binaries\ Init: Character set: Unicode Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTDemoCompat.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini Log: Deleting old log file Launch-backup-2007.10.13-14.22.09.log Init: Computer: PCAKBALDER Init: User: Akbalder Init: CPU Page size=4096, Processors=1 Init: High frequency timer resolution =3.579545 MHz Init: Memory total: Phys=1048048K Pagef=2519460K Virt=2097024K Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. Init: Object subsystem initialized Log: DEMOVERSION is defined. Init: WinSock: I am pc-akbalder (192.168.1.136:0) Init: Startup System Settings: Init: System Settings: Init: StaticDecals=false Init: DynamicDecals=false Init: DynamicLights=false Init: DynamicShadows=false Init: LightEnvironmentShadows=false Init: CompositeDynamicLights=true Init: DirectionalLightmaps=false Init: MotionBlur=false Init: DepthOfField=false Init: Bloom=false Init: QualityBloom=false Init: Distortion=false Init: DropParticleDistortion=true Init: SpeedTreeLeaves=false Init: SpeedTreeFronds=false Init: OnlyStreamInTextures=false Init: LensFlares=false Init: FogVolumes=true Init: FloatingPointRenderTargets=true Init: Trilinear=false Init: OneFrameThreadLag=true Init: UseVsync=false Init: UpscaleScreenPercentage=true Init: Fullscreen=true Init: AllowD3D10=true Init: EnableHighPolyChars=false Init: SkeletalMeshLODBias=1 Init: ParticleLODBias=2147483647 Init: DetailMode=0 Init: ShadowFilterQualityBias=-1 Init: MaxAnisotropy=4 Init: MaxMultisamples=1 Init: MinShadowResolution=32 Init: MaxShadowResolution=512 Init: ResX=640 Init: ResY=480 Init: ScreenPercentage=50.000 Init: SceneCaptureStreamingMultiplier=1.000 Init: FoliageDrawRadiusMultiplier=0.500 Init: ShadowTexelsPerPixel=2.000 Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Vehicle: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0) Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Init: Friendly System Settings: Init: TextureDetail=Level3 Init: WorldDetail=Level1 Init: bUseVSync=0 Init: bUseMSAA=0 Init: ScreenPercentage= 50 Init: UpscaleScreenPercentage=1 Init: ResX= 640 Init: ResY= 480 Init: Fullscreen=1 Init: OS stats: Init: Windows XP Service Pack 2 Init: RemoteDesktop=0 Init: Memory stats: Init: Physical: 1023MB Init: Virtual: 2047MB Init: PageFile: 2460MB Init: CPU stats: Init: MeasuredPerformanceTime: 858.091 (stored result) Init: Hyperthreaded: 0 Init: NumProcessorsPerCPU: 1 Init: NumLogicalProcessors: 1 Init: NumPhysicalProcessors: 1 Init: MaxSpeed: 2211 Init: CurrentSpeed: 2211 Init: CoresPerProcessor: 1 Init: IsOnBattery: 0 Init: BatteryLevel: -1 Init: Manufacturer: AMD Init: CPUName: AMD Athlon 64 Init: L1CacheSize: 64 Init: L2CacheSize: 512 Init: Architecture: x64 Init: GPU stats: Init: VendorID: 000010DE Init: DeviceID: 000000F9 Init: DriverVersion: 6.14.11.6371 Init: DeviceName: NVIDIA GeForce 6800 Series GPU Init: DriverName: nv4_disp.dll Init: PixelShaderVersion: 3 Init: VertexShaderVersion: 3 Init: VRAMQuantity: 256 Init: DedicatedVRAM: 244 Init: AdapterCount: 1 Init: SupportsHardwareTnL: 1 Init: GPU DeviceID found in ini: (3) GeForce 6800 Series GPU Init: Machine detected compatibility level: Composite: 1. CPU: 1. GPU: 3. Init: Previous detected compatibility level: Composite: 1. CPU: 1. GPU: 3. Log: Initializing FaceFX... Log: FaceFX initialized: Log: version 1.710000 Log: licensee Unreal Engine 3 Licensee Log: project Unreal Engine 3 Project Log: Preloading (default) startup map UTFrontEnd Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 22469 shaders(0 legacy, 0 redundant), 2208 materials Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealScriptTest.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGame.int Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeapon.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCustomChar.ini Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTMap.ini Log: GConfig::Find has loaded file: ..\Engine\Localization\int\OnlineSubsystemGameSpy.int Log: 87906 objects as part of root set at end of initial load. Log: 0 out of 0 bytes used by permanent object pool. Log: Initializing Engine... Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTEditor.int Init: UEngine initialized Log: Looking for PC DLC... Log: Object size..............: 60 Log: Actor size...............: 436 Log: ActorComponent size......: 88 Log: PrimitiveComponent size..: 448 Init: ALAudio device requested : Generic Software Init: ALAudio device opened : Generic Software Init: AL_VENDOR : Creative Labs Inc. Init: AL_RENDERER : Software Init: AL_VERSION : 1.1 Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE Init: Device supports: ALC_EXT_EFX Init: Found EFX extension with 1 effect slots and 1 potential sends Init: ...'reverb' supported Init: ...'low pass filter' supported Init: ALAudioDevice initialized. Init: Client initialized Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Launch.int PlayerManagement: Creating new player with ControllerId 0 PlayerManagement: Successfully created new player with ControllerId 0: LocalPlayer_0 Log: Browse: UTFrontEnd?Name=Player?team=255 Log: LoadMap: UTFrontEnd?Name=Player?team=255 Log: Virtual memory allocation size: 181.66 MByte (190480384 Bytes) Log: Physical memory allocation size: 0.00 MByte (0 Bytes) Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameContent.int Log: Game class is 'UTEntryGame' Log: Primary PhysX scene will be in software. Log: Creating Primary PhysX Scene. Log: Novodex Terrain Creation (Terrain_1): 0.519060 ms Log: Novodex Terrain Creation (Terrain_0): 0.455923 ms Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_0.SkeletalMeshComponent_0 with skeletalmesh CH_TwinSouls_Cine.Mesh.SK_CH_TwinSouls_Cine_FemaleA Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_1.SkeletalMeshComponent_11 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_2.SkeletalMeshComponent_22 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_3.SkeletalMeshComponent_33 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_4.SkeletalMeshComponent_44 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA PerfWarning: InstanceGeom: 15.359253 ms - 427 Convex, Terrain 0.957943 ms, PerTriSM 0.000000 ms, InitArticulated 20.010922 ms, BodyInst Alloc 6.373707 ms, InitBody 101.294417 ms PerfWarning: NxActor Creation: 61.565399 ms Log: Bringing World UTFrontEnd.TheWorld up for play (0) at 2007.10.13-14.22.49 Log: Bringing up level for play took: 0.627954 ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0 Log: UTEntryPlayerController_0 got player LocalPlayer_0 ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0 Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user Log: ########### Finished loading level: 4.709435 seconds Init: Game engine initialized Log: Initializing Engine Completed Log: Starting memory preloaded movie...Copyright_PC () Log: Waiting for memory preloaded movie to finish loading ... Log: Playing movie [Copyright_PC] Log: Got memory preloaded movie event!!! Log: Unmute bink movie Log: Next movie? 1 / 7 Log: Playing movie [EpicLogo] Log: Next movie? 2 / 7 Log: Playing movie [MidwayLogo] Log: Next movie? 3 / 7 Log: Playing movie [UE3_logo] Log: Next movie? 4 / 7 Log: Playing movie [Nvidia_PC] Log: Next movie? 5 / 7 Log: Playing movie [Intel_Duo_Logo] Log: Next movie? 6 / 7 Log: >>>>>>>>>>>>>> Initial startup: 71.93s <<<<<<<<<<<<<<< Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameUI.int Log: Ambient1 | Ambient1 ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0 Log: Setting gamma to 2.200000 Log: Changing subtitle setting, new value: 1 ScriptLog: UTPlayerController - Setting netspeed to 10000 Critical: appError called: Critical: Direct3DDevice->CreateTexture( SizeX, SizeY, NumMips, GetD3DTextureUsageFlags(Flags), (D3DFORMAT)GPixelFormats[Format].PlatformFormat, GetD3DTexturePool(Flags), Texture2D->GetInitReference(), NULL ) failed at .\Src\D3D9Texture.cpp:86 with error D3DERR_NOTAVAILABLE, SizeX=256, SizeY=256, Format=DXT5=D3DFMT_DXT5, NumMips=9, Flags=, TexMemoryAvailable=0MB Critical: Windows GetLastError: Opération réussie. (0) Log: === Critical error: === Direct3DDevice->CreateTexture( SizeX, SizeY, NumMips, GetD3DTextureUsageFlags(Flags), (D3DFORMAT)GPixelFormats[Format].PlatformFormat, GetD3DTexturePool(Flags), Texture2D->GetInitReference(), NULL ) failed at .\Src\D3D9Texture.cpp:86 with error D3DERR_NOTAVAILABLE, SizeX=256, SizeY=256, Format=DXT5=D3DFMT_DXT5, NumMips=9, Flags=, TexMemoryAvailable=0MB RaiseException() Address = 0x7c81eb33 (filename not found) CxxThrowException() Address = 0x78158e69 (filename not found) Address = 0xb22732 (filename not found) Address = 0xe8781b4c (filename not found)
ScriptLog: -- MAPVOTE has been disabled due to lack of maps! Log: Bringing up level for play took: 1.135031 ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0 Log: UTPlayerController_6 got player LocalPlayer_0 Log: GAME PATH IS UTDeathmatch ScriptLog: UTPlayerController::Cl
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