I'm not sure if this is the correct thread for this, but here goes. I have a Logitech MX510 or 518 (don't remember which exactly) and am unable to bind both thumb buttons. The game recognizes them as both being Mouse 4.
Announcement
Collapse
No announcement yet.
Please post hardware compatibility issues here
Collapse
This is a sticky topic.
X
X
-
Mouse buttons
Originally posted by XPCX View PostI'm not sure if this is the correct thread for this, but here goes. I have a Logitech MX510 or 518 (don't remember which exactly) and am unable to bind both thumb buttons. The game recognizes them as both being Mouse 4.
-Aaron Jones-
Epic Games, Inc
Comment
-
My Issues (hardware)
EDIT
Alright, I've followed the instructions in another thread and the problems (crashes) I detailed below are apparently the result of AVG conflicts, which can be fixed with an .ini tweak. Read more: http://utforums.epicgames.com/showthread.php?t=579309 <-there.
thanks!
******************I believe these are hardware compatibility issues:
1) In the past 4 hours I've been playing/using the game I've played for about 20 minutes. On those 2 occasions I was able to load up a map (instant action) almost 10 minutes into the game it would freeze, requiring reboot.
2) The game would crash to nothing (my monitor(s) couldnt find a signal) when:
--a) waiting in the 'Loading' Screen
--b) having just flicked through the startup vids (Epic Games, Midway, Unreal Technology, nVidia, Intel, etc)
--c) when changing resolution
My System Specs - taken from dxdiag
OS: Windows XP Home Edition (5.1, Build 2600) - yes, I do have SP2
GPU: Geforce 7600GT 256MB
GPU Driver: 6.14.0011.6371
Displays: Samsung 19" 913B LCD, Samsung 22" 226BW LCD
Display Resolutions tested: 1680x1050, 1152x876 (?)
CPU: AMD Athlon 64 3500+ Socket 939
Memory: 2x Corsair 512MB DDR 400
Soundcard: Creative Audigy 2 ZS
Hope this helps! Keep up the good work, the game plays awesome (just get the bugs outta here!).
Comment
-
this game demo has severe issues
system profile:
pc power and cooling 750
ati 1950 pro
dfi lanparty expert
opteron 185
corsair pc 4400 2x1 gig + a 4 gig swap file just for GP
xp pro sp2
4x raptor raid is raid zero stripe and yes i use paragon diskmanager to create a realtime 24/7 disaster recovery bootable dvd image of my c partition.
I have like 25 games on it and they all run like clock work.
Crysis mp beta
fear
wow
infernal
nsf carbon
list goes on and on
this game fails to load
Don't ask me about newest drivers I have them all updates, yes all.
right after the intel logo screen it fails back tot he desktop with this error:
Faulting application ut3demo.exe, version 0.0.0.0, faulting module kernel32.dll, version 5.1.2600.3119, fault address 0x00012a5b.
Im betting theres a pill for this Epic ..... it's called a asprin for that giant headache you just caused all these gammers.
Geesh who ever is responsable for this lauch should be fired straight up without giving a reason, your fired and security is here to escort you off the premise. bu by
Senior Desktop Support lead for a undisclosed corporation.
This is why the pc gamming scene is being forced out of existance and why consoles are flurishing. This exact reason.
so foolish
Comment
-
Originally posted by DanielW View PostIf you are an administrator, Open: Program Files\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini
Otherwise open: My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini
Change the line
bInitializeShadersOnDemand=False
to
bInitializeShadersOnDemand=True
My system:
MSI K8N Neo2 Platinum nForce3, Athlon64 3500+, BFG GeForce 6800GS-OC AGP, 1GB (2x512MB) Kingston PC3200 memory, nVidia Beta 163.75 drivers.
Comment
-
I can't get the game to run, once it goes to Full screen I get the windows error.
Here is the log.
Code:Log: Log file open, 10/12/07 22:37:53 Init: Version: 3464 Init: Epic Internal: 0 Init: Compiled: Oct 11 2007 19:21:48 Init: Command line: -win -log Init: Base directory: H:\Unreal Tournament 3 Demo\Binaries\ Init: Character set: Unicode Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTDemoCompat.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini Log: Deleting old log file Launch-backup-2007.10.12-22.37.53.log Init: Computer: CPQ17081114825 Init: User: Mike Init: CPU Page size=4096, Processors=1 Init: High frequency timer resolution =3.579545 MHz Init: Memory total: Phys=1047956K Pagef=1688760K Virt=2097024K Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 Init: WinSock: I am CPQ17081114825 (192.168.1.103:0) Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. Init: Object subsystem initialized Log: DEMOVERSION is defined. Init: Startup System Settings: Init: System Settings: Init: StaticDecals=false Init: DynamicDecals=false Init: DynamicLights=false Init: DynamicShadows=false Init: LightEnvironmentShadows=false Init: CompositeDynamicLights=true Init: DirectionalLightmaps=false Init: MotionBlur=false Init: DepthOfField=false Init: Bloom=false Init: QualityBloom=false Init: Distortion=false Init: DropParticleDistortion=true Init: SpeedTreeLeaves=false Init: SpeedTreeFronds=false Init: OnlyStreamInTextures=false Init: LensFlares=false Init: FogVolumes=true Init: FloatingPointRenderTargets=true Init: Trilinear=false Init: OneFrameThreadLag=true Init: UseVsync=false Init: UpscaleScreenPercentage=true Init: Fullscreen=true Init: AllowD3D10=true Init: EnableHighPolyChars=false Init: SkeletalMeshLODBias=1 Init: ParticleLODBias=2147483647 Init: DetailMode=0 Init: ShadowFilterQualityBias=-1 Init: MaxAnisotropy=4 Init: MaxMultisamples=1 Init: MinShadowResolution=32 Init: MaxShadowResolution=512 Init: ResX=640 Init: ResY=480 Init: ScreenPercentage=50.000 Init: SceneCaptureStreamingMultiplier=1.000 Init: FoliageDrawRadiusMultiplier=0.500 Init: ShadowTexelsPerPixel=2.000 Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Vehicle: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0) Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Init: Friendly System Settings: Init: TextureDetail=Level3 Init: WorldDetail=Level1 Init: bUseVSync=0 Init: bUseMSAA=0 Init: ScreenPercentage= 50 Init: UpscaleScreenPercentage=1 Init: ResX= 640 Init: ResY= 480 Init: Fullscreen=1 Init: OS stats: Init: Windows XP Service Pack 2 Init: RemoteDesktop=0 Init: Memory stats: Init: Physical: 1023MB Init: Virtual: 2047MB Init: PageFile: 1649MB Init: CPU stats: Init: MeasuredPerformanceTime: 3058.392 (stored result) Init: Hyperthreaded: 0 Init: NumProcessorsPerCPU: 1 Init: NumLogicalProcessors: 1 Init: NumPhysicalProcessors: 1 Init: MaxSpeed: 1728 Init: CurrentSpeed: 1728 Init: CoresPerProcessor: 1 Init: IsOnBattery: 0 Init: BatteryLevel: -1 Init: Manufacturer: AMD Init: CPUName: AMD Athlon Init: L1CacheSize: 64 Init: L2CacheSize: 256 Init: Architecture: x86 Init: GPU stats: Init: VendorID: 000010DE Init: DeviceID: 00000045 Init: DriverVersion: 6.14.11.6371 Init: DeviceName: NVIDIA GeForce 6800 GT Init: DriverName: nv4_disp.dll Init: PixelShaderVersion: 3 Init: VertexShaderVersion: 3 Init: VRAMQuantity: 256 Init: DedicatedVRAM: 246 Init: AdapterCount: 1 Init: SupportsHardwareTnL: 1 Init: GPU DeviceID found in ini: (3) GeForce 6800 GT Init: Machine detected compatibility level: Composite: 0. CPU: 0. GPU: 3. Init: Previous detected compatibility level: Composite: 0. CPU: 0. GPU: 3. Init: System Settings changed using SetFriendlyGraphicsSettings: Init: System Settings: Init: StaticDecals=false Init: DynamicDecals=false Init: DynamicLights=false Init: DynamicShadows=false Init: LightEnvironmentShadows=false Init: CompositeDynamicLights=true Init: DirectionalLightmaps=false Init: MotionBlur=false Init: DepthOfField=false Init: Bloom=false Init: QualityBloom=false Init: Distortion=false Init: DropParticleDistortion=true Init: SpeedTreeLeaves=false Init: SpeedTreeFronds=false Init: OnlyStreamInTextures=false Init: LensFlares=false Init: FogVolumes=true Init: FloatingPointRenderTargets=true Init: Trilinear=false Init: OneFrameThreadLag=true Init: UseVsync=false Init: UpscaleScreenPercentage=true Init: Fullscreen=true Init: AllowD3D10=true Init: EnableHighPolyChars=false Init: SkeletalMeshLODBias=1 Init: ParticleLODBias=2147483647 Init: DetailMode=0 Init: ShadowFilterQualityBias=-1 Init: MaxAnisotropy=4 Init: MaxMultisamples=1 Init: MinShadowResolution=32 Init: MaxShadowResolution=512 Init: ResX=640 Init: ResY=480 Init: ScreenPercentage=50.000 Init: SceneCaptureStreamingMultiplier=1.000 Init: FoliageDrawRadiusMultiplier=0.500 Init: ShadowTexelsPerPixel=2.000 Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Vehicle: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0) Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Init: Friendly System Settings: Init: TextureDetail=Level3 Init: WorldDetail=Level1 Init: bUseVSync=0 Init: bUseMSAA=0 Init: ScreenPercentage= 50 Init: UpscaleScreenPercentage=1 Init: ResX= 640 Init: ResY= 480 Init: Fullscreen=1 Init: Writing new compatibility level to ini. Composite: 0. CPU: 0. GPU: 3. Log: Initializing FaceFX... Log: FaceFX initialized: Log: version 1.710000 Log: licensee Unreal Engine 3 Licensee Log: project Unreal Engine 3 Project Log: Preloading (default) startup map UTFrontEnd Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 22469 shaders(0 legacy, 0 redundant), 2208 materials Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealScriptTest.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGame.int Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeapon.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCustomChar.ini Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTMap.ini Log: GConfig::Find has loaded file: ..\Engine\Localization\int\OnlineSubsystemGameSpy.int Log: 87906 objects as part of root set at end of initial load. Log: 0 out of 0 bytes used by permanent object pool. Log: Initializing Engine... Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTEditor.int Init: UEngine initialized Log: Looking for PC DLC... Log: Object size..............: 60 Log: Actor size...............: 436 Log: ActorComponent size......: 88 Log: PrimitiveComponent size..: 448 Init: ALAudio device requested : Generic Software Init: ALAudio device opened : Generic Software Init: AL_VENDOR : Creative Labs Inc. Init: AL_RENDERER : Software Init: AL_VERSION : 1.1 Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE Init: Device supports: ALC_EXT_EFX Init: Found EFX extension with 1 effect slots and 1 potential sends Init: ...'reverb' supported Init: ...'low pass filter' supported Init: ALAudioDevice initialized. Init: Client initialized Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Launch.int PlayerManagement: Creating new player with ControllerId 0 PlayerManagement: Successfully created new player with ControllerId 0: LocalPlayer_0 Log: Browse: UTFrontEnd?Name=Player?team=255 Log: LoadMap: UTFrontEnd?Name=Player?team=255 Log: Virtual memory allocation size: 181.60 MByte (190418944 Bytes) Log: Physical memory allocation size: 0.00 MByte (0 Bytes) Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameContent.int Critical: appError called: Critical: Direct3DDevice->CreatePixelShader((DWORD*)&Code(0),(IDirect3DPixelShader9**)PixelShader.GetInitReference()) failed at .\Src\D3D9Shaders.cpp:18 with error 88760028 Critical: Windows GetLastError: The system cannot find the file specified. (2) Log: === Critical error: === Direct3DDevice->CreatePixelShader((DWORD*)&Code(0),(IDirect3DPixelShader9**)PixelShader.GetInitReference()) failed at .\Src\D3D9Shaders.cpp:18 with error 88760028 RaiseException() Address = 0x7c812a5b (filename not found) CxxThrowException() Address = 0x78158e69 (filename not found) Address = 0xb22732 (filename not found) Address = 0xe8781b4c (filename not found) Exit: Executing UObject::StaticShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: UALAudioDevice::ShutdownAfterError Log: Shutting down FaceFX... Log: FaceFX shutdown. Exit: Exiting. Exit: Name subsystem shutting down Uninitialized: Log file closed, 10/12/07 22:40:23
The error refers to 2 missing shader files?
Can i get help feedback here or should I make another post?
Comment
-
On startup it plays the opening movies, but after the intel one I crash with the ut3demo.exe, version 0.0.0.0, faulting module kernel32.dll, version 5.1.2600.3119, fault address 0x00012a5b. error.
I'm running:
Windows XP SP2
GeForce 8600gt
Driver version 163.71
e4400 2.0ghz core2duo
1gig ram
800x600 resolution
error section of launch.log
Code:Log: Playing movie [Intel_Duo_Logo] Log: Next movie? 6 / 7 Log: >>>>>>>>>>>>>> Initial startup: 38.56s <<<<<<<<<<<<<<< Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameUI.int Log: Ambient1 | Ambient1 ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0 Log: Setting gamma to 2.200000 Log: Changing subtitle setting, new value: 1 ScriptLog: UTPlayerController - Setting netspeed to 10000 ScriptLog: UTUIFrontEnd_TitleScreen::SetMainControllerId - Setting main controller ID to 0 Critical: appError called: Critical: Result failed at .\Src\D3D9Viewport.cpp:177 with error D3DERR_DRIVERINTERNALERROR Critical: Windows GetLastError: The operation completed successfully. (0) Critical: appError called: Critical: Rendering thread exception: Result failed at .\Src\D3D9Viewport.cpp:177 with error D3DERR_DRIVERINTERNALERROR RaiseException() Address = 0x7c812a5b (filename not found) CxxThrowException() Address = 0x78158e69 (filename not found) Address = 0xb22732 (filename not found) Address = 0xe8781b4c (filename not found) Critical: Windows GetLastError: The operation completed successfully. (0) Log: === Critical error: === Rendering thread exception: Result failed at .\Src\D3D9Viewport.cpp:177 with error D3DERR_DRIVERINTERNALERROR RaiseException() Address = 0x7c812a5b (filename not found) CxxThrowException() Address = 0x78158e69 (filename not found) Address = 0xb22732 (filename not found) Address = 0xe8781b4c (filename not found) RaiseException() Address = 0x7c812a5b (filename not found) CxxThrowException() Address = 0x78158e69 (filename not found) Address = 0xb22732 (filename not found) Address = 0xe8781b4c (filename not found)
Code:Log: Log file open, 10/12/07 22:48:46 Init: Version: 3464 Init: Epic Internal: 0 Init: Compiled: Oct 11 2007 19:21:48 Init: Command line: Init: Base directory: C:\Program Files\Unreal Tournament 3 Demo\Binaries\ Init: Character set: Unicode Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTDemoCompat.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini Log: Deleting old log file Launch-backup-2007.10.12-22.48.46.log Init: Computer: UPSTAIRS Init: User: Kevin Init: CPU Page size=4096, Processors=2 Init: High frequency timer resolution =2006.140000 MHz Init: Memory total: Phys=1047660K Pagef=2518776K Virt=2097024K Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 Init: WinSock: I am upstairs (192.168.1.106:0) Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. Init: Object subsystem initialized Log: DEMOVERSION is defined. Init: Startup System Settings: Init: System Settings: Init: StaticDecals=true Init: DynamicDecals=true Init: DynamicLights=true Init: DynamicShadows=false Init: LightEnvironmentShadows=true Init: CompositeDynamicLights=true Init: DirectionalLightmaps=true Init: MotionBlur=false Init: DepthOfField=true Init: Bloom=true Init: QualityBloom=false Init: Distortion=true Init: DropParticleDistortion=true Init: SpeedTreeLeaves=true Init: SpeedTreeFronds=true Init: OnlyStreamInTextures=false Init: LensFlares=true Init: FogVolumes=true Init: FloatingPointRenderTargets=true Init: Trilinear=false Init: OneFrameThreadLag=true Init: UseVsync=false Init: UpscaleScreenPercentage=true Init: Fullscreen=false Init: AllowD3D10=false Init: EnableHighPolyChars=false Init: SkeletalMeshLODBias=0 Init: ParticleLODBias=1 Init: DetailMode=1 Init: ShadowFilterQualityBias=0 Init: MaxAnisotropy=4 Init: MaxMultisamples=1 Init: MinShadowResolution=32 Init: MaxShadowResolution=512 Init: ResX=800 Init: ResY=600 Init: ScreenPercentage=100.000 Init: SceneCaptureStreamingMultiplier=1.000 Init: FoliageDrawRadiusMultiplier=0.500 Init: ShadowTexelsPerPixel=2.000 Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Vehicle: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0) Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Init: Friendly System Settings: Init: TextureDetail=Level3 Init: WorldDetail=Custom Init: bUseVSync=0 Init: bUseMSAA=0 Init: ScreenPercentage=100 Init: UpscaleScreenPercentage=1 Init: ResX= 800 Init: ResY= 600 Init: Fullscreen=0 Init: OS stats: Init: Windows XP Service Pack 2 Init: RemoteDesktop=0 Init: Memory stats: Init: Physical: 1023MB Init: Virtual: 2047MB Init: PageFile: 2459MB Init: CPU stats: Init: MeasuredPerformanceTime: 437.343 (stored result) Init: Hyperthreaded: 1 Init: NumProcessorsPerCPU: 1 Init: NumLogicalProcessors: 2 Init: NumPhysicalProcessors: 1 Init: MaxSpeed: 2006 Init: CurrentSpeed: 2006 Init: CoresPerProcessor: 1 Init: IsOnBattery: 0 Init: BatteryLevel: -1 Init: Manufacturer: Intel Init: CPUName: Unknown INTEL CPU Init: L1CacheSize: 32 Init: L2CacheSize: 2048 Init: Architecture: x86 Init: GPU stats: Init: VendorID: 000010DE Init: DeviceID: 00000402 Init: DriverVersion: 6.14.11.6371 Init: DeviceName: NVIDIA GeForce 8600 GT Init: DriverName: nv4_disp.dll Init: PixelShaderVersion: 3 Init: VertexShaderVersion: 3 Init: VRAMQuantity: 256 Init: DedicatedVRAM: 247 Init: AdapterCount: 1 Init: SupportsHardwareTnL: 1 Init: GPU DeviceID found in ini: (4) NVIDIA GeForce 8600 GT Init: Machine detected compatibility level: Composite: 3. CPU: 3. GPU: 3. Init: Previous detected compatibility level: Composite: 3. CPU: 3. GPU: 3. Log: Initializing FaceFX... Log: FaceFX initialized: Log: version 1.710000 Log: licensee Unreal Engine 3 Licensee Log: project Unreal Engine 3 Project Log: Preloading (default) startup map UTFrontEnd Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 22469 shaders(0 legacy, 0 redundant), 2208 materials Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealScriptTest.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGame.int Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeapon.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCustomChar.ini Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTMap.ini Log: GConfig::Find has loaded file: ..\Engine\Localization\int\OnlineSubsystemGameSpy.int Log: 87906 objects as part of root set at end of initial load. Log: 0 out of 0 bytes used by permanent object pool. Log: Initializing Engine... Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTEditor.int Init: UEngine initialized Log: Looking for PC DLC... Log: Object size..............: 60 Log: Actor size...............: 436 Log: ActorComponent size......: 88 Log: PrimitiveComponent size..: 448 Init: Client initialized Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Launch.int PlayerManagement: Creating new player with ControllerId 0 PlayerManagement: Successfully created new player with ControllerId 0: LocalPlayer_0 Log: Browse: UTFrontEnd?Name=Player?team=255 Log: LoadMap: UTFrontEnd?Name=Player?team=255 Log: Virtual memory allocation size: 158.27 MByte (165953536 Bytes) Log: Physical memory allocation size: 0.00 MByte (0 Bytes) Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameContent.int Log: Game class is 'UTEntryGame' Log: Primary PhysX scene will be in software. Log: Creating Primary PhysX Scene. Log: Novodex Terrain Creation (Terrain_1): 0.296280 ms Log: Novodex Terrain Creation (Terrain_0): 0.285123 ms Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_0.SkeletalMeshComponent_0 with skeletalmesh CH_TwinSouls_Cine.Mesh.SK_CH_TwinSouls_Cine_FemaleA Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_1.SkeletalMeshComponent_11 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_2.SkeletalMeshComponent_22 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_3.SkeletalMeshComponent_33 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_4.SkeletalMeshComponent_44 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA PerfWarning: InstanceGeom: 4.079193 ms - 427 Convex, Terrain 0.573460 ms, PerTriSM 0.000000 ms, InitArticulated 0.156064 ms, BodyInst Alloc 4.642423 ms, InitBody 34.830790 ms PerfWarning: NxActor Creation: 19.410904 ms Log: Bringing World UTFrontEnd.TheWorld up for play (0) at 2007.10.12-22.49.15 Log: Bringing up level for play took: 0.411523 ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0 Log: UTEntryPlayerController_0 got player LocalPlayer_0 ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0 Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user Log: ########### Finished loading level: 10.347715 seconds Init: Game engine initialized Log: Initializing Engine Completed Log: Starting memory preloaded movie...Copyright_PC () Log: Waiting for memory preloaded movie to finish loading ... Log: Playing movie [Copyright_PC] Log: Got memory preloaded movie event!!! Log: Unmute bink movie Log: Next movie? 1 / 7 Log: Playing movie [EpicLogo] Log: Next movie? 2 / 7 Log: Playing movie [MidwayLogo] Log: Next movie? 3 / 7 Log: Playing movie [UE3_logo] Log: Next movie? 4 / 7 Log: Playing movie [Nvidia_PC] Log: Next movie? 5 / 7 Log: Playing movie [Intel_Duo_Logo] Log: Next movie? 6 / 7 Log: >>>>>>>>>>>>>> Initial startup: 38.56s <<<<<<<<<<<<<<< Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameUI.int Log: Ambient1 | Ambient1 ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0 Log: Setting gamma to 2.200000 Log: Changing subtitle setting, new value: 1 ScriptLog: UTPlayerController - Setting netspeed to 10000 ScriptLog: UTUIFrontEnd_TitleScreen::SetMainControllerId - Setting main controller ID to 0 Critical: appError called: Critical: Result failed at .\Src\D3D9Viewport.cpp:177 with error D3DERR_DRIVERINTERNALERROR Critical: Windows GetLastError: The operation completed successfully. (0) Critical: appError called: Critical: Rendering thread exception: Result failed at .\Src\D3D9Viewport.cpp:177 with error D3DERR_DRIVERINTERNALERROR RaiseException() Address = 0x7c812a5b (filename not found) CxxThrowException() Address = 0x78158e69 (filename not found) Address = 0xb22732 (filename not found) Address = 0xe8781b4c (filename not found) Critical: Windows GetLastError: The operation completed successfully. (0) Log: === Critical error: === Rendering thread exception: Result failed at .\Src\D3D9Viewport.cpp:177 with error D3DERR_DRIVERINTERNALERROR RaiseException() Address = 0x7c812a5b (filename not found) CxxThrowException() Address = 0x78158e69 (filename not found) Address = 0xb22732 (filename not found) Address = 0xe8781b4c (filename not found) RaiseException() Address = 0x7c812a5b (filename not found) CxxThrowException() Address = 0x78158e69 (filename not found) Address = 0xb22732 (filename not found) Address = 0xe8781b4c (filename not found)
Comment
-
Originally posted by 0skillz View Post
I get to the Intel C2d splash and then it crashes to dekstop. Looks like video driver related to me but I dunno - can post more if needed. Reboot didn't help. Updating to the 7.10 (from 7.9) ATI Catalyst did not help.
Windows text file - the error report it sends to Microsoft
I copied the first few lines from my XP error file that's hosted at the above link:
Code:<EXE NAME="UT3Demo.exe" FILTER="GRABMI_FILTER_PRIVACY"> <MATCHING_FILE NAME="binkw32.dll" SIZE="171088" CHECKSUM="0x274653AE" BIN_FILE_VERSION="1.8.23.0" BIN_PRODUCT_VERSION="1.8.23.0" PRODUCT_VERSION="1.8x" FILE_DESCRIPTION="RAD Video Tools" COMPANY_NAME="RAD Game Tools, Inc." PRODUCT_NAME="Bink and Smacker" FILE_VERSION="1.8x" LEGAL_COPYRIGHT="Copyright (C) 1994-2007, RAD Game Tools, Inc." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x0" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x31530" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.8.23.0" UPTO_BIN_PRODUCT_VERSION="1.8.23.0" LINK_DATE="08/13/2007 01:39:17" UPTO_LINK_DATE="08/13/2007 01:39:17" VER_LANGUAGE="English (United States) [0x409]" />
Windows XP - all updates
DirectX 9.0c
Asus P5B Deluxe WiFi
Pentium D 805 2.66GHz (dual core)
2x 1GB Corsair 6400 DDR2
ATI X1950XT PCI-E 256MB
Creative SB X-Fi
WD Raptor X 150GB 10000rpm SATA HDD
I get the same thing
Amd 3800 64 bit cpu
1 gig ram
6600gt 128mb
sata 1 hd
works fine 4 like 20 30 mins then crash out and I have dele all C:\Documents and Settings\bob\My Documents\My Games\Unreal Tournament 3 Demo to get going again
then start again good 4 another 30 mins lol
Comment
-
AMD 4400+ X2
ATI X1900XT 512MB
Soundblaster X-Fi
2GB RAM
Vista Ultimate x86
Issue:
No matter what detail/ texture level or resolution I choose I get random low fps. I max at 60 due the smooth settings, but I dip into the 20s randomly at some points in all 3 maps. All detail/ texture levels and resolutions perform identically.
Failed fixes:
New drivers for the video card and sound card did not help. Disabling EAX did not help.
EDIT: Disabling audio all together doesn't help either.
Comment
-
I can't see the game menu at all, all I can see is a black and white video of a UT3 map ( I think that is what it is ), playing in the background. Here is a screenshot of it
I have gone through .69, .75, .71 drivers, and I still get the problem. My specs are the following:
Intel C2D e6600
8800GTS 320MB
Audigy 2 ZS
2GB DDR2 ram
Windows XP Pro
Comment
Comment