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Making Skaarj...Mine

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  • replied
    All I have "mesh=" that I see is under defaultproperties within the Unrealscript Source Files, but th SkaarjPupae itself (as installed) does not have defaultproperties and when I try to add it to my subclass, I get an error:
    Error in SkaarjPupaeSubClass, Line 83: Unexpected 'defaultproperties'
    Code:
    class SkaarjPupae extends Monster;
    ...
         Mesh=Pupae1
         Skins(0)=JPupae1
         Skins(1)=JPupae1
    ...
    I also found a lot of animation for the pupae in SkaarjMeshes.uc but have not figured out how to change these.

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  • replied
    both vert and bone meshes use the same reference in script: mesh='mesh'

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  • started a topic Making Skaarj...Mine

    Making Skaarj...Mine

    How could I make a SkaarjPupae Look like a spider mine (with animations)? I have subclassed SkaarjPupae and have modified the inheritance successfully, but have not been able to figure out how inheritance works with VertMeshes and SkeletalMeshes. It seems like this would be a easy thing to do, since I will already have all of the animations for the mine. This will be my first time using UnrealScript, but I have read a couple tutorials related to other mods and know how to program in many other languages.
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