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Okay i give up.

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    Okay i give up.

    Truth be told i made a couple of simple yet fun weapons and called myself a desent programmer. Truth is I'm better at bending weapons into better ones then actually making new ones. I was able to make a mass manipulator, brick launcher, and flak wave cannon, but after that i ran out of changing ideas. However I did think of alot of actual weapon ideas. So I decided I would get serious and buy the books instead of listhening to the training videos. I bought a C++ book and a JAVA book and both have been usefull and im finally learing how to code my own programs, but...Unreal tournament doesn't operate with the same librarys and classes. I realized im going to have to learn an intirely different languade even if I can read it. Any help on where to go to learn about the librarys NOT THE CODE would be appreciated.

    #2
    Looks like it'll set you back five grand to get any info on the libraries:
    http://www.unrealtechnology.com/html.../headers.shtml

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      #3
      Originally posted by THENUCK
      Any help on where to go to learn about the librarys <b>NOT THE CODE</b> would be appreciated.
      The class tree in the source scripts?

      http://wiki.beyondunreal.com/wiki/UnrealScript_Source

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        #4
        There really isnt much use in trying to find someone to explain to you how the thing works. You either figure it out on your own, or you dont. Thats a BIG part of programming; reading existing code and putting it all together in your mind. Without it, you are as useless as a sarcasm detector.

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          #5
          * Native code for not allowed for UT2004
          * Games are not allowed with the UE2Runtime

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            #6
            Thanks for the help guys i cant tell there is no easy explination to this question...looks like im going to have to read then intire library from top to bottom. :bored:Not looken forward to that.

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              #7
              I'm in this process now. It helps if you enjoy a particular game type and try to tear that game type into pieces to understand how to be the most effective player.

              For instance, I love Onslaught, so I went through and figured out a bunch of nagging questions like "which weapons take down nodes the fastest in terms of damage/sec", and built lists like that.

              This forced me to really read a large amount of code, and I began to learn tons and tons about how the class hierarchy works as as result (whichis what you are trying to do btw ). I am still in this process.

              Get Wotgreal. You will definitely need it. Don't use Unrealed primarily because you will need the Search In Files feature of Wotgreal for crossreferencing variables, etc; it has some smart options to search the class hierarchy.

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