//================================================== ===========================
// ModRiflePickup
//================================================== ===========================
class ModRiflePickup extends UTWeaponPickup;
defaultproperties
{
InventoryType=class'ClassicShockRifle'
PickupMessage="You got the Mod Rifle."
PickupSound=Sound'PickupSounds.ShockRiflePickup'
PickupForce="cShockRiflePickup" // jdf
MaxDesireability=+0.65
StaticMesh=StaticMesh'WeaponStaticMesh.ShockRifleP ickup'
DrawType=DT_StaticMesh
DrawScale=0.5
}
// ModRiflePickup
//================================================== ===========================
class ModRiflePickup extends UTWeaponPickup;
defaultproperties
{
InventoryType=class'ClassicShockRifle'
PickupMessage="You got the Mod Rifle."
PickupSound=Sound'PickupSounds.ShockRiflePickup'
PickupForce="cShockRiflePickup" // jdf
MaxDesireability=+0.65
StaticMesh=StaticMesh'WeaponStaticMesh.ShockRifleP ickup'
DrawType=DT_StaticMesh
DrawScale=0.5
}
What goes here ========> StaticMesh=StaticMesh'WeaponStaticMesh.ShockRifleP ickup'
if I want to make it a ClassicShockRifle instead of default?
I'm really tired now, but that's the only thing in my code that references the CSR.
All I'm trying to do is make a IG mod that leaves health in. (and learn a bit-0-unrealscript.) but the CSR doesnt work?
ahh tired, bedtime =( zzzzzz