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ClassicShockRifle Mesh?

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    ClassicShockRifle Mesh?

    //================================================== ===========================
    // ModRiflePickup
    //================================================== ===========================
    class ModRiflePickup extends UTWeaponPickup;

    defaultproperties
    {
    InventoryType=class'ClassicShockRifle'

    PickupMessage="You got the Mod Rifle."
    PickupSound=Sound'PickupSounds.ShockRiflePickup'
    PickupForce="cShockRiflePickup" // jdf

    MaxDesireability=+0.65

    StaticMesh=StaticMesh'WeaponStaticMesh.ShockRifleP ickup'
    DrawType=DT_StaticMesh
    DrawScale=0.5
    }

    What goes here ========> StaticMesh=StaticMesh'WeaponStaticMesh.ShockRifleP ickup'

    if I want to make it a ClassicShockRifle instead of default?

    I'm really tired now, but that's the only thing in my code that references the CSR.

    All I'm trying to do is make a IG mod that leaves health in. (and learn a bit-0-unrealscript.) but the CSR doesnt work?

    ahh tired, bedtime =( zzzzzz
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