I am working on a real time stratagy game.(trying)

Right now im working on just simply moveing units.

I was thinking just to get units to look ware i want them to, i woud do somthin like this.

Y2=LookAtY-Y

X2=LookAtX-X

LookAngle=ATan2(Y2,X2)

or in other words

local rotator rot;

local float y1;

local float y2;

local float x1;

local float x2;

local float dy;

local float dx;

local float phy;

y1=Location.Y;

x1=Location.X;

dy=y2-y1;

dx=x2-x1;

phy = ATan2(dy,dx);

rot.yaw = phy;

SetRotation(rot);

it errors:

wen i do atan with out the 2 it dose work. i know atan2 is amore acurat ver of atan dose it matter?

(im only 13 i dont realy know wat eather wer 3 hrs ago)

so basicly

1. how do i get atan2 to work

2. and or can i just use ATan

Right now im working on just simply moveing units.

I was thinking just to get units to look ware i want them to, i woud do somthin like this.

Y2=LookAtY-Y

X2=LookAtX-X

LookAngle=ATan2(Y2,X2)

or in other words

local rotator rot;

local float y1;

local float y2;

local float x1;

local float x2;

local float dy;

local float dx;

local float phy;

y1=Location.Y;

x1=Location.X;

dy=y2-y1;

dx=x2-x1;

phy = ATan2(dy,dx);

rot.yaw = phy;

SetRotation(rot);

it errors:

wen i do atan with out the 2 it dose work. i know atan2 is amore acurat ver of atan dose it matter?

(im only 13 i dont realy know wat eather wer 3 hrs ago)

so basicly

1. how do i get atan2 to work

2. and or can i just use ATan

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