I have a crow model that flies around in game then follows (heat seeks) a pawn until it collides with it. The problem is that at lower frame rates, the changes to the crow's acceleration (how I'm changing the velocity to achieve the heat seeking) isn't as frequent (per tick) and thus its heat seeking ability isn't a good and it misses or takes a lot longer for it to finally circle around and hit its target pawn.
Is there any way to compensate heat seeking for what is potentially a very wide range frame rates (i.e. 30-150)?
Thanks.
Is there any way to compensate heat seeking for what is potentially a very wide range frame rates (i.e. 30-150)?
Thanks.

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