I have a subclass of an existing vehicle where I changed the
skins, but in game the skins are all misaligned. The original skin
texture (the parent vehicle's) was exported then modifed and
reimported in another texture package. So, the texture is exactly
the same except with a logo painted on the sides.
The assumption was that the texture would map to the vehilce's
mesh the exact same way.
How is the texture skin mapped to the vehicles mesh ?
Is there a way via UScript to tell it how to map the texture to the
mesh ? (BTW, I don't have 3D Studio or Maya).
skins, but in game the skins are all misaligned. The original skin
texture (the parent vehicle's) was exported then modifed and
reimported in another texture package. So, the texture is exactly
the same except with a logo painted on the sides.
The assumption was that the texture would map to the vehilce's
mesh the exact same way.
How is the texture skin mapped to the vehicles mesh ?
Is there a way via UScript to tell it how to map the texture to the
mesh ? (BTW, I don't have 3D Studio or Maya).
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