Hi there,
when i try to subclass certain objects in the game the static mesh i assign to them goes 'soft' for no apparent reason. This is only to vehicles mind you players and bots on foot seem to collide fine with them. But vehicles sink into the meshes round about up to their wheel axels and then get stuck.But if you side swipe the meshes with a vehicle they bounce off nicley.
Im as sure as i can be that the collision hulls are set ok on the meshs.
For example if you subclass actor and assign it a static mesh turn all the collision flags on you get a 'soft mesh' ?
Thanks.
- FatalOverdose.
when i try to subclass certain objects in the game the static mesh i assign to them goes 'soft' for no apparent reason. This is only to vehicles mind you players and bots on foot seem to collide fine with them. But vehicles sink into the meshes round about up to their wheel axels and then get stuck.But if you side swipe the meshes with a vehicle they bounce off nicley.
Im as sure as i can be that the collision hulls are set ok on the meshs.
For example if you subclass actor and assign it a static mesh turn all the collision flags on you get a 'soft mesh' ?
Thanks.
- FatalOverdose.
Comment