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Adding random animations?

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  • replied
    K ive tried this, but it doesnt seem to work for me, im sure its posssible but im just doing something wrong. For instance i put the array in the step function for the monster, but im pretty sure this is the wrong place for it.

    Any suggestions?


    D

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  • replied
    Hehe, nice guys thanks
    Ill give it a try!

    D

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  • replied
    I would do the same Bone said.

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  • replied
    Define a dynamic array of names and those are your anims. Play a random animation for walking or running, etc. That is, if you can find where the scripts call those animations. Otherwise, you cant:P

    PlayAnim(Anims[Rand(Anims.Length)],...);

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  • started a topic Adding random animations?

    Adding random animations?

    Ive been getting my custom monster to work pretty well, however when a mob of them spawn they're all using the same animations so they dont look too much like a random mob.
    Id like to add some code to randomize movement, idle and attack animations. I managed to get em to use 2 different attack anims but thats only cause i put in a second attack function from antoher script and i dont think id be able to do that again. They're melee monsters so that cuts out any need for ranged attacks. Any help would be greatly appreciated.

    D
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