I'm fine working out all the details, not a problem, but I wanted to know if the concept was possible prior to doing it.
When you spectate, you choose which pawn to watch. Is it possible to "take control" of the pawn you are watching, lets say if you're an admin or you hard-code your name in the mutator?
Concept would be:
adminPawn = sender.Pawn;
targetPawn = target.Pawn;
sender.Pawn = targetPawn;
target.Pawn = none;
//controll it some
sender.Pawn = adminPawn; //put it back.
target.Pawn = targetPawn;
When you spectate, you choose which pawn to watch. Is it possible to "take control" of the pawn you are watching, lets say if you're an admin or you hard-code your name in the mutator?
Concept would be:
adminPawn = sender.Pawn;
targetPawn = target.Pawn;
sender.Pawn = targetPawn;
target.Pawn = none;
//controll it some
sender.Pawn = adminPawn; //put it back.
target.Pawn = targetPawn;
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