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Get list of players from interaction class...

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  • replied
    Ok, so I can get a list of every player in the game through the interaction class now. Is it possible to get their locations too or no?

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  • replied
    I guess interactions do not automatically set LEVEL.... weird...

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  • replied
    OK, THANK YOU SO MUCh for your help, all your tips were dead on, I just needed to tweak. I added this line above it....

    GRI = viewportowner.Actor.GameReplicationInfo;



    I already had GRI declared as a var(), but I hadn't set GRI = anything. Never would have gotten it without your help, thanks again guys. It even lists webamin, weird.

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  • replied
    That's the problem, in an interaction class, I cannot start with "Level". If I type Level.anythingunderit I get missing parameter 1 in the simple call for the clientmessage. Any other tips?

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  • replied
    Use LEVEL.GRI.PRIArray...


    Your missing LEVEL...

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  • replied
    PHP Code:
                  viewportowner.Actor.Pawn.ClientMessage(GRI.PRIArray.Length);
                  for (
    playercount=0;playercount<(GRI.PRIArray.Length);playercount++) {
                        
    viewportowner.Actor.Pawn.ClientMessage(GRI.PRIArray[playercount].playername); 
                  }
    //FOLLOWING CODE WORKS GREAT IF TARGET IS VISIBLE....
    //            foreach ViewportOwner.Actor.DynamicActors(class'Pawn', P) {
    //                 if( len(P.PlayerReplicationInfo.PlayerName) >= 3) {
    //                      viewportowner.Actor.Pawn.ClientMessage("Player: "$P.PlayerReplicationInfo.PlayerName);
    //                }
    //                } 

    The above code simply puts a "0" on the screen for the lenght of the list being 0 items long. What can I do to make it work?

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  • replied
    I'llbe damned it does... I'm confused now though... cause I have a function based off that that does not work with bots...

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  • replied
    Originally posted by Hsoolien
    Not sure if this is of any help but:
    Level.GRI.PRIArray

    Holds an array of all PRI's in a level (so it does not hold bots..)
    It does include bots.

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  • replied
    Not sure if this is of any help but:
    Level.GRI.PRIArray

    Holds an array of all PRI's in a level (so it does not hold bots..)

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  • replied
    and I know how to simply add a keybind to get a player list....the thing is that I need the list in the interaction because I intend on doing other things to it there.

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  • started a topic Get list of players from interaction class...

    Get list of players from interaction class...

    I want to get a list of all players in a game by pressing a key.

    Ok, so in a typical class, lets say mutator, you can use the following code:
    PHP Code:
    for( Level.ControllerList!= NoneC.nextController ) {
        if( 
    C.IsA('PlayerController') || C.IsA('xBot')) {
            
    LOG("Player: "$C.PlayerReplicationInfo.PlayerName);
        }

    Well from my understanding, this doesn't work in the interactions class, and this is what I've come up with for there:
    PHP Code:
    foreach ViewportOwner.Actor.DynamicActors(class'Pawn'P) {
        
    viewportowner.Actor.Pawn.ClientMessage("Player: "$P.PlayerReplicationInfo.PlayerName);

    Problem is, this only lists players that are in direct line of sight, or behind one wall. If a player is clear across the map in CTF, it does not list them until I get close to them.

    End result, I want a list of all players in the interaction class. I don't know if there's a way to pull in info from another class function or anything. Thanks for any help you can provide.
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