Hi, I've exported all of the scripts in UT2004 and although I'm reletively experienced in modding (vehicles, weapons, etc), I have no idea where I would go to write my own shaders and then use them in the game.
Does anyone know if UE2 supports writing shaders for PS 1.1 or 2.0 out of the box? Sure, the engine has those simple shaders that the game uses for textures, like lava, slime, water, etc, but I'm takling about things that you might find in Splinter Cell: Chaos Theory and other games that affect more than just simple textures.
Where would I go to start writing my own custom shaders? I know it's possible somehow, since I've seen some mods take a stab at it... (like that one mod that has full real-time reflections without using cube maps).
Does anyone know if UE2 supports writing shaders for PS 1.1 or 2.0 out of the box? Sure, the engine has those simple shaders that the game uses for textures, like lava, slime, water, etc, but I'm takling about things that you might find in Splinter Cell: Chaos Theory and other games that affect more than just simple textures.
Where would I go to start writing my own custom shaders? I know it's possible somehow, since I've seen some mods take a stab at it... (like that one mod that has full real-time reflections without using cube maps).
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