Hi all, i am new here(noob as most pple would call it^^). Pardon my ignorance, but i would like to ask how do i overwrite the scorekill function. I explored UT and realise some changes from UT 2003 which i am currently coding in. From my limited knowledge scorekill function used to be in the Mutator Function but no in UT2003. My intention is to write a mutator to overwrite the Scorekill Function to include some effects after a kill.
For example: after each kills, the killer will have MaxHealth +=10. In UT i could have easily overwrite the function in MYMutator extends Mutator. But somehow in UT2003, when i try to compile it says function Scorekill not known or something like tt. I did some research and found tt Scorekill Function hmeIave since moved to class Gameinfo. So i was wondering is there anyway i could overwrite tt function in my Mutator? Or is this not allowed due to mutators compatibility issues ? If it is the latter is there anyway for me to overwrite scorekill function?
For example: after each kills, the killer will have MaxHealth +=10. In UT i could have easily overwrite the function in MYMutator extends Mutator. But somehow in UT2003, when i try to compile it says function Scorekill not known or something like tt. I did some research and found tt Scorekill Function hmeIave since moved to class Gameinfo. So i was wondering is there anyway i could overwrite tt function in my Mutator? Or is this not allowed due to mutators compatibility issues ? If it is the latter is there anyway for me to overwrite scorekill function?
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