I'm trying to recompile this mutator I've taken apart and it is asking for a sound file. All I did was decompile the .u file of the chute mutator, read over it, tried to recompile it just to see if I remembered how and it is asking me for a sound file. It's the sound the chute makes when it opens. I have no idea where this would be. I didn't change anything. The only other files are the .int, usx, and utx, and there's no file there. So where do I get this sound file from so that I can compile the uc files?
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Originally posted by El_Muerte_[TDS]
Read this
http://wiki.beyondunreal.com/wiki/Do...fault_Packages
The chute mut is not a default package
but yeah still it should be in it's own package so that you don't get comptability issues
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Ok, the problem you are having is that there was a sound file complied into the .u file. This is done with the "exec audio import, blah, blah" lines you see at the beginning of one or more of the classes. The import is only done at the time of compiling, and the game pretty much ignores that line in the code from there on.
Anyways, if you open UDE 3.0. under tools you will see advanced exporter, it will export sounds, textures and a few other things from .u packages. Then, you'll just have to ensure they are in the correctly named directories and it should work.
If you don't have UDE, It can be found at www.wotgreal.com, and it's well worth the small price.
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Originally posted by ghouck
If you don't have UDE, It can be found at www.wotgreal.com, and it's well worth the small price.
edit////////////////took out the comma and it still doesn't work.
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