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    Particle textures

    Everytime I try to compile a combiner or shader for a particle texture I get a "bad cast" error.
    In particular, a TexEnv with a cubemap /celshading.
    My explosion mesh spawns withany regular texture but when i try use a combiner to celshade it - it will not compile.
    So the question is....Is this even possible?

    #2
    No.

    Code:
    var (Texture)   texture    Texture;

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      #3
      ****.
      Oh well - looks like its back to the drawing board.
      Thx for the quick reply.

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