
When the mutator spawns, it spawns a dummy playercontroller. The playercontroller class has the native GetEntryLevel() function. The dummy playercontroller then spawns an actor in the Entry level so it isn't garbage-collected, then destroys itself. That actor doesn't do anything until the user returns to the menu, when it calls the function and then destroys itself.
Whew.
Seems like a lot of work to do something relatively simple...
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