Client effects in demos.
What can I say, I'm at a total loss here. I have a client-side xEmitter spawned during play(server isn't involved at all).
This effect is absolutely essential to see in demos. How can I get it to end up there?
What can I say, I'm at a total loss here. I have a client-side xEmitter spawned during play(server isn't involved at all).
This effect is absolutely essential to see in demos. How can I get it to end up there?