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UT2003: GUI on the canvas?

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    UT2003: GUI on the canvas?

    Hi

    I'm making a management sim mod for UT2003. I've to date got a working cursor using an interaction class (extending interaction itself), but find that for what I'm after functionality wise is a whole bunch of stuff in the GUI (GUIScrollTextBox, tick boxes, sliders etc.).

    Is there anyway of getting these to work through my interaction, or am I simply going to have to bite the bullet and start again, using a blank GUI page?

    Thanks.
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