Hey,
I want to make a texture placement dependant on the location of the player ... or ... the angle the player is looking at the texture.
I placed it here cuz I think it has to be somesort of scritped texture
What I'm trying to do is to simulate bumpmapping. I found some nice topics about ti allready, but all of them weren't satisfying enough.
I think when I move the lightmap for the pseudo bumpmap dynamicly according to the player location/rotation I could simulate it pretty well, but I have no clue how to do this.
Cubemaps wont work, it kinda crashes the engine
any help please ?
- Xcal
I want to make a texture placement dependant on the location of the player ... or ... the angle the player is looking at the texture.
I placed it here cuz I think it has to be somesort of scritped texture
What I'm trying to do is to simulate bumpmapping. I found some nice topics about ti allready, but all of them weren't satisfying enough.
I think when I move the lightmap for the pseudo bumpmap dynamicly according to the player location/rotation I could simulate it pretty well, but I have no clue how to do this.
Cubemaps wont work, it kinda crashes the engine
any help please ?
- Xcal
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