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Colliding Projectiles

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    Colliding Projectiles

    I've been attempting to make projectiles that can collide with both pawns and other projectiles, however I have found this problematic since the processtouch, and the touch event/functions are seemingly not called for colliding projectiles but get called when dealing with walls and pawns.

    ------EDIT------
    Nevermind, my collision radius was just way to small :bulb:
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