I've been attempting to make projectiles that can collide with both pawns and other projectiles, however I have found this problematic since the processtouch, and the touch event/functions are seemingly not called for colliding projectiles but get called when dealing with walls and pawns.
------EDIT------
Nevermind, my collision radius was just way to small :bulb:
------EDIT------
Nevermind, my collision radius was just way to small :bulb: