I have written a mutator that allows the control of bots in a team game. Used it yesterday at a LAN party - was prety cool 
The only problem was that any of the players on the LAN could access the mutator and add or remove bots from the game - not so good
So, is there any way that a mutator can check if it's running on the game server? I don't mean a dedicated server, but a listen server?
I tried not adding the mutator to the ServerPackages, but then it just didn't work at all - not even on the machine acting as server.
Thanks for any help.

The only problem was that any of the players on the LAN could access the mutator and add or remove bots from the game - not so good

So, is there any way that a mutator can check if it's running on the game server? I don't mean a dedicated server, but a listen server?
I tried not adding the mutator to the ServerPackages, but then it just didn't work at all - not even on the machine acting as server.
Thanks for any help.
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