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  • replied
    This can be done.

    native(805) final simulated static function GetMapList( out array<MapRecord> MapRecords, optional string Acronym );

    This function creates array of avaible maps depending on MapPrefix (Acronym here). It's used in MaplistManager, check out how it's made there and then make your subclass. There is a function GenerateGroupMaplist(), which actually creates list of maps, so call GetMapList() there few times with your MapPrefixes - Then link your CustomMapManager to MaplistHandlerClass property of your game type.

    Never tried that, but should work
    Helped?

    Leave a comment:


  • started a topic Map prefix

    Map prefix

    Any ideas how to assign multiple map prefixes to the same gametype? ie, I want my type to be able to select those with both Mygame's prefix and another map type's existing prefix.
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