i was wondering if there is a way to change custom made emitters, made in UnrealEd with the PartlicleSystem Editor, into a code, so they could be used such as for trails for projectiles.
the only emitter code i have seen is xEmitter code, but i still dont under stand how they are coded, but when i look at such as the xEffects.Spiral(Child of Emitter) it shows me this:
where i only kno 'Emitters=' is where the actuall info on it goes, BUT its empty
if someone could tell me how its done that would be great
the only emitter code i have seen is xEmitter code, but i still dont under stand how they are coded, but when i look at such as the xEffects.Spiral(Child of Emitter) it shows me this:
Code:
class Spiral extends Emitter; defaultproperties { Emitters= CullDistance=2000.00 bNoDelete=False }

if someone could tell me how its done that would be great

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