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ToggleScreenShotMode()?
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legacy-kungfu hampster repliedHmmm...I don't think that's what I was looking for. I'm trying to figure out why the gun arm nd other parts of the HUD dissapear when demorec is used to record an ingame movie...
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legacy-krm197 repliedThis just removes the HUD, the player's weapon, crosshairs, and health bars above the other pawns. Primarily just for screenshot taking.. obviously
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legacy-kungfu hampster started a topic ToggleScreenShotMode()?ToggleScreenShotMode()?
I found this function inside the playercontroller class. Does anyone know what it does/turns on & off/ ect?
Code:exec function ToggleScreenShotMode() { if ( myHUD.bCrosshairShow ) { myHUD.bCrosshairShow = false; SetWeaponHand("Hidden"); myHUD.bHideHUD = true; TeamBeaconMaxDist = 0; bHideVehicleNoEntryIndicator = true; } else { // return to normal myHUD.bCrosshairShow = true; SetWeaponHand("Right"); myHUD.bHideHUD = false; TeamBeaconMaxDist = default.TeamBeaconMaxDist; bHideVehicleNoEntryIndicator = false; } }
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