Working on a project, wanna see, before I start delving into the code, if this would be doable.
I am porting a CTF map of mine from another game into UT2004.
However, the map DRASTICALLY hinges on offensive teamwork, and "bit by bit" flag movement. Basically, I want to disable touch-return of the flag and put it on a 30-second return timer instead. The map isn't going to be playable with touch return, so if it cannot be overridden, I'd not even bother starting the conversion.
Is it possible to supercede the code for the CTF-gametype without defining a new gametype? (Can I "extend" gametype and overwrite the flag return code? Or does this remove it from "CTF" gametype?) It's a complete waste to try it if it's going to require a new gametype, and it is not my intention to fractionate the community into even more gametypes.
Anyone have any experience with overriding gametype commands while remaining valid in the gametype? (Not asking for code - just for if it can be done. I want to code it myself.
)
Thanks in advance!
~S
I am porting a CTF map of mine from another game into UT2004.
However, the map DRASTICALLY hinges on offensive teamwork, and "bit by bit" flag movement. Basically, I want to disable touch-return of the flag and put it on a 30-second return timer instead. The map isn't going to be playable with touch return, so if it cannot be overridden, I'd not even bother starting the conversion.

Is it possible to supercede the code for the CTF-gametype without defining a new gametype? (Can I "extend" gametype and overwrite the flag return code? Or does this remove it from "CTF" gametype?) It's a complete waste to try it if it's going to require a new gametype, and it is not my intention to fractionate the community into even more gametypes.
Anyone have any experience with overriding gametype commands while remaining valid in the gametype? (Not asking for code - just for if it can be done. I want to code it myself.

Thanks in advance!
~S
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