Ok, So I've stuffed an ONSArtilleryCannon on the back of a hellbender but I've got two problems.
Firstly, the mortar shell(wich I have tried modifying to no avail) if shot far enough will explode in the air but will NOT release any other projectiles, thats the way I found it. But I don't want it to release any anyway, however I can't seem to stop it from destroying itself in midair, I've removed the timer stuff, commented stuff out, etc. Even set its lifespan longer, nothing works.
Secondly, when a player switches to the cannon in the back, the player's pawn is not held in that position in the hellbender, it just stays where it was first set from being put in the back seat, so if you just drive the bender away the pawn stays back until you switch seats or get out. How can this be fixed?
- Sevalecan Dragon
Firstly, the mortar shell(wich I have tried modifying to no avail) if shot far enough will explode in the air but will NOT release any other projectiles, thats the way I found it. But I don't want it to release any anyway, however I can't seem to stop it from destroying itself in midair, I've removed the timer stuff, commented stuff out, etc. Even set its lifespan longer, nothing works.
Secondly, when a player switches to the cannon in the back, the player's pawn is not held in that position in the hellbender, it just stays where it was first set from being put in the back seat, so if you just drive the bender away the pawn stays back until you switch seats or get out. How can this be fixed?
- Sevalecan Dragon
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