Ok so I am trying to figure out if it is possible to control that actually player in a Matinee sequence. By player I mean the actual person that, in Unreal, the person playing the game, is playing as (err, I hope that wasn't too vague
).
Now I have been able to add an AI Script to a pawn, but it looks ghetto and unseamless becuase I want the player (of the game) to step on a trigger and then have Matinee take over the controls so when the Matinee starts it is seamless and it works out right and the actual player is a part of the cutscene (these are for short level transitions).
Any ideas? Is the possible?

Now I have been able to add an AI Script to a pawn, but it looks ghetto and unseamless becuase I want the player (of the game) to step on a trigger and then have Matinee take over the controls so when the Matinee starts it is seamless and it works out right and the actual player is a part of the cutscene (these are for short level transitions).
Any ideas? Is the possible?
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