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Help with Emitter 3rd person veiw location

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    Help with Emitter 3rd person veiw location

    I am working on a combo mutator, which uses an xEmitter to produce effects. I have adjusted my code so the effects start correctly in 1st person view, but not in 3rd person view. What do I need to adjust to get the propper effect in 3rd person view?
    Basically, If I remove the start position from the line where my xemitter is spawned, it (correctly) always spawns from where the combo was activated in 1st person view, but spawns basically from center of mass on my player when viewed in 3rd person view, or from other players. Any help will be appreciated.

    #2
    Sorry for posting such an easy question and replyong to my own post. What was needed was

    Beam.SetLocation(Start);

    Thanks all.

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