Is there a simple way to set the groundspeed of a player through a keypress? Like, depending on how many times I hit a key, the groundspeed goes up...
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COntrolling groundSpeed...
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or an Exec Function? Like:
Code:class coolpawn extends xpawn; var() sound ChangeGroundSpeedSound; Exec Function ChangeGroundSpeed() { Groundspeed +10; PlaySound(ChangeGroundSpeedSound, SLOT_Misc, TransientSoundVolume,,TransientSoundRadius,, false); } defaultproperties { ChangeGroundSpeedSound='Coolarsesounds.CoolSound' }
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