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COntrolling groundSpeed...
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legacy-kungfu hampster repliedYeah. Even better. That might make the code a bit cleaner too. Thanx.
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legacy-Slip777 repliedor an Exec Function? Like:
Code:class coolpawn extends xpawn; var() sound ChangeGroundSpeedSound; Exec Function ChangeGroundSpeed() { Groundspeed +10; PlaySound(ChangeGroundSpeedSound, SLOT_Misc, TransientSoundVolume,,TransientSoundRadius,, false); } defaultproperties { ChangeGroundSpeedSound='Coolarsesounds.CoolSound' }
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legacy-kungfu hampster repliedUg...I figured it out...I'll post my code later. It's as simple as setting the player.pawn.groudspeed to equal a different number...
:bulb:
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legacy-kungfu hampster started a topic COntrolling groundSpeed...COntrolling groundSpeed...
Is there a simple way to set the groundspeed of a player through a keypress? Like, depending on how many times I hit a key, the groundspeed goes up...Tags: None
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