Is there any logic to how or when things are placed onto the hud? For example, if I have two graphics and one is called before the other one, does it operate like a stack where the first called object will be behind the other?
And what happens if you call graphics from other classes, like calling a graphic from the HUD class and then from an interaction. WHich shows up on top?
And what happens if you call graphics from other classes, like calling a graphic from the HUD class and then from an interaction. WHich shows up on top?
Comment