the 'extends Mutator' class is the mutator itself, not necessarily the car gibs.
What you'll need to make is a mutator that extends mutator, and a gib class that extends ONSSmallVehicleExplosion.
Then in the mutator class you'll have to code it so that it replaces all the references to ONSSmallVehicleExplosion to your own gib class (in the prebeginplay or postbeginplay for example)
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Extend something in a Mutator(EASY)
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