Anyone know if it is possible to have a Karma controlled object attached to a player character model? What i mean is something like a cape, ponytale, maybee belt of somekind aso that would move as it was a ragdoll and therefor affected by physics engine while playing?
One would of course have to set up collision for the appropriate bones via KAT and create a specific .ka solution for that model, but thats another issue.
I think i read somewhere that some of the orginal characters already have a setup close to the one iam describeing? If so anyone know which character uses such a setup? So one could have a look and maybee learn how to set something up.
Posted this in the L/E section of the forums as well, but since iam quite sure that it will require some coding i might as well try it here to.
/Matte
One would of course have to set up collision for the appropriate bones via KAT and create a specific .ka solution for that model, but thats another issue.
I think i read somewhere that some of the orginal characters already have a setup close to the one iam describeing? If so anyone know which character uses such a setup? So one could have a look and maybee learn how to set something up.
Posted this in the L/E section of the forums as well, but since iam quite sure that it will require some coding i might as well try it here to.
/Matte
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