Hi all, my first post here, so please be gentle.. 
My question is.
Without the headers, would it be possible to write functions to allow you save game states to a database.. In this case using Mysql++ API. I'm guessing that unreal script, and from what I have read on UDEwiki, this cannot be done.
If headers are needed, does anyone know what the procedure is to get them?
Let me just give you a background story on the reasoning behind the question.. I am making a little personal mod.. for role playing games. and require facility to save character/player details. Yes almost a persistant game world...
Any suggestions ??
Thanks in advance
WhytWulf
PS... can the maxplayer cap be changed? I can only guess it is part of the core networking subsystem, and again not part of unreal script (only because I have not seen it anywhere, other than the ability to restrict maxplayers to a smaller amount).
Opps I should have said I don't need assistance with the coding for the API only for the integration between Unreal 2k4 and the Mysql++ API...The topic was a bit missleading, sorry.

My question is.
Without the headers, would it be possible to write functions to allow you save game states to a database.. In this case using Mysql++ API. I'm guessing that unreal script, and from what I have read on UDEwiki, this cannot be done.
If headers are needed, does anyone know what the procedure is to get them?
Let me just give you a background story on the reasoning behind the question.. I am making a little personal mod.. for role playing games. and require facility to save character/player details. Yes almost a persistant game world...
Any suggestions ??
Thanks in advance
WhytWulf
PS... can the maxplayer cap be changed? I can only guess it is part of the core networking subsystem, and again not part of unreal script (only because I have not seen it anywhere, other than the ability to restrict maxplayers to a smaller amount).
Opps I should have said I don't need assistance with the coding for the API only for the integration between Unreal 2k4 and the Mysql++ API...The topic was a bit missleading, sorry.
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