In 1st person view, the player pawn is invisible, is there a way to bypass this, so the the playerpawn is visible in behindview as well as in 1st personview ?
- Xcal
- Xcal
event ActorEntered( actor Other) { local TOTNPlayerController PC; local controller C; C = Pawn(Other).Controller; PC = TOTNPlayerController(C); etc.etc.
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