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Dedicated Server Problem...

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    Dedicated Server Problem...

    Hi guys... I' ve made a mutator in wich are involved zombies...
    Now, my prob is that on a dedicated server the mutator's gamerules modifier is allowed to spawn a controller and to restart it, but when it tryies to link a new mesh to the pawn, it will always fail, so no zombies in the map, but just some "Jacobs" lol

    How can i make it possible to link and skin a new mesh to the pawn?

    P.S.: The code loads esternal packages where are stored animations and models, other than skins. But while animations are kept no models and skins are accessible, so I've tryied with a common model like Jacob's is, but I've got the same result.

    Please help me!
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