Hello,
I am using UT2k4 for a scientific visualizer (UT is a great engine so why not!)
and need to load lots of data (think of a 2d array with over 100,000 elements).
I've read the unreal wiki about using the ini and int files. I have so far tried using the int file by declaring a localized string (breaking up the string into elements seperated by a space). I quickly found out that the string can hold about 8k characters, not enough for what I need.
So whats the best way of getting such data into my class (that uses the data)?
Maybe some how work the data into a 3d file??? If so, then how would I go about reading the data from it? Any other methods of inporting data?
Thanks!
I am using UT2k4 for a scientific visualizer (UT is a great engine so why not!)
and need to load lots of data (think of a 2d array with over 100,000 elements).
I've read the unreal wiki about using the ini and int files. I have so far tried using the int file by declaring a localized string (breaking up the string into elements seperated by a space). I quickly found out that the string can hold about 8k characters, not enough for what I need.
So whats the best way of getting such data into my class (that uses the data)?
Maybe some how work the data into a 3d file??? If so, then how would I go about reading the data from it? Any other methods of inporting data?
Thanks!