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Help with New Rocket Launcher

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    Help with New Rocket Launcher

    I can't figure out where the rocket launcher determines its damage done...I'm making an Instant Kill Rocket Launcher, and I need to know where to put in how much damage it gives? Any help would be GREAT!!!! Thanks in advance!!!!

    #2
    the damage is doen by the projectile

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      #3
      its in the script for the rocketprojectile? could it be spashdamageradious 220?units and damage 100? dont know

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        #4
        Code:
        RocketProj.uc
        
        function BlowUp(vector HitLocation)
        {
        	HurtRadius(Damage, DamageRadius, MyDamageType, MomentumTransfer, HitLocation );
        	MakeNoise(1.0);
        }
        
        defaultproperties{
        damage=90
        }
        Guess you could put Damage at 500

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