ok, i got this so far:
even so it didnt work as i liked it to. what i want it to do is only trigger if the player (eg, the guy controlling the computer ( not all players )) is the killer.
thx
Code:
class DeathRatioClass extends GameRules; function ScoreKill(Controller Killer, Controller Killed) { if ( Killer.bIsPlayer ) { log("DeathRatio Triggered..."); } if ( NextGameRules != None ) NextGameRules.ScoreKill(Killer,Killed); }
thx
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