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UnTouch() confusions?

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    UnTouch() confusions?

    I'm trying to execute some function upon UnTouch, and I'm having some issues with it. Specifically, it seems to be called when Touch should be. I have an object moving into another, and by logging I can see that UnTouch gets called both when the object is entering and leaving the other. Any ideas as to what the problem is? Both objects are static meshes using cylinder collision...

    Thanks!
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