Dose any one know how to take a emiter that u made inside ur level and then turning it into code so that you can add it to a weapon after effect or something along that line?
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Yes i did that but i allways get a Error saying:
ObjectProperty.Engine.Emitter.Emitters: unresolved refrance to "SpriteEmitters'myLevel.SpriteEmitter0"
ObjectProperty.Engine.Emitter.Emitters: unresolved refrance to "SpriteEmitters'myLevel.SpriteEmitter1"
ObjectProperty.Engine.Emitter.Emitters: unresolved refrance to "SpriteEmitters'myLevel.SpriteEmitter2"
ObjectProperty.Engine.Actor.Level: unresolved refrance to "LevelInof'myLevel.LevelInfo0"
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Yes you where right. It worked fine and i got it all working.
Another thing i was wondering how to do was, When i spawn my projectile from the gun it makes a fier when it explodes and the fier stays and burns. But what i want to know if is there any trick i can use to make it so that if a player walks into the fier they die? i tried coding in a lava volume but it did not work out at all...it had 0 effect on the situation,
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