Ok for some reason im getting 2 meshes showing up for my third person view.my code is below the pic.
//==================
//Walther
//==================
class Walther extends AssaultRifle config(user);
#EXEC OBJ LOAD FILE="../Animations/Walther.ukx"
defaultproperties
{
Mesh=SkeletalMesh'Walther.Walther'
DrawScale=0.3
InventoryGroup=2
ItemName="Walther"
PickupClass=class'WaltherPickup'
AttachmentClass=class'WaltherAttachment'
BobDamping=2.00
PlayerViewOffset=(X=10.00,Y=12.00,Z=8.00)
SmallViewOffset=(X=16.00,Y=12.00,Z=8.00)
}
---------------------------------------------------------------------------------
//==================
//WaltherPickup
//==================
Class WaltherPickup extends UTWeaponPickup;
defaultproperties
{
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'P99.P99Static'
DrawScale=0.3
InventoryType=class'Walther'
PickupMessage="You go the P99!"
}
------------------------------------------------------------------------------
//==================
//WaltherAttachment
//==================
class WaltherAttachment extends AssaultAttachment;
defaultproperties
{
Mesh=SkeletalMesh'Walther.Walther'
DrawScale=.3
}

//==================
//Walther
//==================
class Walther extends AssaultRifle config(user);
#EXEC OBJ LOAD FILE="../Animations/Walther.ukx"
defaultproperties
{
Mesh=SkeletalMesh'Walther.Walther'
DrawScale=0.3
InventoryGroup=2
ItemName="Walther"
PickupClass=class'WaltherPickup'
AttachmentClass=class'WaltherAttachment'
BobDamping=2.00
PlayerViewOffset=(X=10.00,Y=12.00,Z=8.00)
SmallViewOffset=(X=16.00,Y=12.00,Z=8.00)
}
---------------------------------------------------------------------------------
//==================
//WaltherPickup
//==================
Class WaltherPickup extends UTWeaponPickup;
defaultproperties
{
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'P99.P99Static'
DrawScale=0.3
InventoryType=class'Walther'
PickupMessage="You go the P99!"
}
------------------------------------------------------------------------------
//==================
//WaltherAttachment
//==================
class WaltherAttachment extends AssaultAttachment;
defaultproperties
{
Mesh=SkeletalMesh'Walther.Walther'
DrawScale=.3
}
Comment