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Using MODELS

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  • replied
    are you referring to this thread evilengine?
    http://www.ataricommunity.com/forums...hreadid=397863

    if so, using that method would remove all the bones from any player models exported, woulden't it?

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  • replied
    Check the "other" forum for details. I posted what you need.
    All you had to do is email me earlier.

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  • replied
    I meen like uNpack the models and meshes and texturews

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  • replied
    for player models you will reference the meshes in your INT file that defines your players. someting like player_mesh=SkeletalMesh yourpackage.yourgroup.yourmodel (sorry dont have code in front of me)
    look at xPlayers.int for some examples

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  • replied
    Oh i forgot Player models

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  • replied
    Is this for weapons? Like for weapon pickups and shyte?

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  • started a topic Using MODELS

    Using MODELS

    I have a package of models it gives me about 5, Its all packaged into a .utx and .upl and the animations, but I want to use the Meshes and Textures in coding, and seperate them how can I do that?
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