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Player velocity....
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legacy-krm197
replied
07-29-2004, 10:32 PM
Ok, then my one mod was an exception lol.
Tried to freeze the player by setting groundspeed and airspeed =0, it crashed it, so I settled for setting it to 1
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legacy-Castaa
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07-29-2004, 10:22 PM
Originally posted by krm197
Yes, if you change the pawn.groundspeed to something else, then it will automatically lower their speed in the game.
I remember there being an issue where the game would crash if you set the speed to 0, so be forewarned
You can set the groundspeed = 0. It's a good way to freeze the player. I'm doing it in my code.
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legacy-krm197
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07-29-2004, 10:01 PM
Yes, if you change the pawn.groundspeed to something else, then it will automatically lower their speed in the game.
I remember there being an issue where the game would crash if you set the speed to 0, so be forewarned
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legacy-Darkwarrior_531
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07-29-2004, 08:02 AM
Is it possible to do this in real time? ie you shoot someone and they slow down?
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legacy-Nubly
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07-28-2004, 10:03 PM
Didn't do much or anything at all? This might sound silly but have you actually made sure your gametype's spawning your custom pawn?
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legacy-Castaa
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07-28-2004, 08:10 PM
Pawn property GroundSpeed might be what you are looking for.
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legacy-kungfu hampster
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Player velocity....
07-28-2004, 07:04 PM
Player velocity....
Me again...trying to change the speed at which a player walks. I tried extending the pawn class, but when I changed the default properties it didn't seem ta do much. ANybody know why?
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