Hey there...I'm trying to remove the countdown screen and the freelook part before a match begins. I figured out how ta do it with a mutator, but is there a way to put it inside a custom game type?
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Removing the countdown screen...
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i've done a similar thing, and it required a fair bit of work because i wanted a custom pawn.
basically, what i did was to set gameinfo's bRestartLevel to false, then i overloaded the playercontroller so that when the auto state playerwaiting happens, the playercontroller automatically calls LoadPlayers() and SeverReStart() or something. those are the two functions that are called when the fire button gets hit.
i think that was about it! then, of course, make sure your custom gameinfo is using your new classes...
good luck!
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